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10 Non-Metroidvania Video games That Really feel Like Metroidvanias

July 18, 2026
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Castlevania and Metroid have left an immeasurable legacy for the online game trade, a lot in order that the fusion of each types gave rise to a brand new style: Metroidvanias.

Nevertheless, the affect of Konami and Nintendo’s works has prolonged far past those that immediately draw from their buildings, serving to to form the final panorama of action-adventure experiences.

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Whether or not it is the development techniques, the interconnectedness of the degrees, or the narrative mechanisms, it is simple to see the interactive medium was by no means the identical after Castlevania: Symphony of the Night time and Tremendous Metroid.

Subsequently, with a purpose to acknowledge the extra refined affect this iconic duo has had on our historical past, I invite you to learn this listing of ten non-Metroidvania video games that really feel like Metroidvanias.

10

Hyper Gentle Drifter

Cryptic and Interconnected

The player standing in the middle of an empty library room just before a boss fight in Hyper Light Drifter.

Of all of the video games you will see on this article, Hyper Gentle Drifter is the least Metroidvania-esque, although the atmospheric similarities it shares with the style’s frequent denominator are palpable.

The pattern towards cryptic campaigns with clearly separated ranges however tightly interwoven inner designs is as sturdy as ever, and Coronary heart Machine divinely replicated this custom.

When you purchase upgrades and your understanding of how the world works grows, you’ll be able to go to any of the 4 cardinal instructions in any order you need from the beginning and progress, as there is no linear path dictating your journey.

Level by level, Hyper Gentle Drifter is not a Metroidvania, not even when you stretch the definition so far as doable, however relating to the style’s vibe, it oozes it from each pore.

9

Styx: Blades of Greed

A Progressive Heist

Styx Blades of Greed

Having performed the earlier two titles within the franchise, which have been predominantly linear, encountering Styx: Blades of Greed’s semi-open construction was a pleasing and sudden shock.

Throughout three massive ranges, you may have slender entry to the areas relying in your progress by the marketing campaign, as you progressively unlock traversal talents that will let you backtrack and exploit the initially restricted potential of every setting.

Because of the tempo at which these new mechanics are acquired, the sport at all times has one thing new to supply, holding exploration contemporary and inspiring you to interact with the degrees from all views so that every mission turns into more and more fluid.

Boasting a stage of verticality nearly remarkable within the style’s historical past, Styx: Blades of Greed is a title whose gameplay combos are charming regardless of their imperfections, and the Metroidvania philosophy works splendidly for its stealthy strategy.

8

Dying’s Door

An Trustworthy and Intricate Job

Death's Door Estate of the Urn Witch

Combining Hyper Gentle Drifter’s Metroidvania aesthetic with Styx: Blades of Greed’s skill-based development, Dying’s Door looks like it belongs to the style, however that is not fairly the case.

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Regardless, the mere reality it gives the look of being a part of the household tree is a transparent indication of the similarities, which manifest themselves by the quite a few secrets and techniques and branching paths in every zone, sealed in response to the powers you may have entry to.

Much like what we have seen in franchises like The Legend of Zelda, this development means that you can carry out interactions that, in your first scan, you would not have imagined doable, granting you entry to a rising sequence of areas and executives that advance the plot.

It is meticulously crafted by way of spatial consciousness and gameplay customization, making Dying’s Door a distant cousin that, in any case, looks like a part of the household in virtually each sense.

7

Darksiders 3

A Altering Fury

Darksiders III Fury holding orb

Whereas the primary was a standard hack-and-slash and the second an open-world RPG, Darksiders 3 opted for a variant extra akin to the Soulslike style, but it retains the total construction of a Metroidvania.

Because the story unfolds and Fury defeats extra of the Seven Lethal Sins, she discovers elemental powers that rework her weapon, actions, and skills, permitting her to double bounce, persist with the partitions, and glide.

The intriguing side lies in the truth that she should alternate between these powers, mirrored in her hair coloration, to entry their respective lively and passive talents, which forces you to vary your playstyle often to deal with each puzzles and exploration challenges.

Not all ranges are revisited, however many have a restricted scope till you possess all of the Hollows, making Darksiders 3 a hybrid between Soulslike, given its fight, and Metroidvania, given its development, which is magnificent.

Between Bridges and Card Keys

Metal Gear Solid 2 Sons of Liberty

Steel Gear Stable 2: Sons of Liberty is a masterpiece for thus many causes that itemizing and describing them would require a thesis, however the purpose it earns a spot on this listing is Huge Shell.

Given its closely armed and secured nature, lots of its appendages are locked based mostly on the rank of the particular person attempting to entry them, main Raiden to pursue each doable technique to amass the respective key playing cards that can permit him to progress in his mission.

Moreover, from exploration to enemy encounters, particular weapons are important to beat the challenges, so you ultimately spend a lot time moving into circles inside the decontamination plant that you simply develop into one with it.

It is the one recreation in your complete sequence the place backtracking and the protagonist’s arsenal progress really feel so vivid, making it the only real time we have come near seeing what a Metroidvania made by Hideo Kojima can be like.

5

Darkish Souls

Does Not Open From This Facet

Dark Souls Bosses Taurus Demon

Since we principally affiliate Metroidvanias with two-dimensional video games, it is tough to understand the symmetries when a 3rd aircraft is added, although it makes excellent sense in Darkish Souls’ case.

If you cease to consider the numerous shortcuts that underpin its ranges’ interconnectivity, though they are not restricted by conventional development talents, you understand how its world operates on the logic of a Metroidvania.

If we then contemplate the necessity to illuminate the Tomb of the Giants, to endure the lava of Misplaced Izalith, to discover a distant merchandise to enter the Painted World of Ariamis, and so forth, you conclude that not solely does spatial positioning undertake stated logic, however development does as effectively.

The parallels are refined and, for some, maybe far-fetched, however as soon as you modify the way in which you view the philosophy of each Darkish Souls and the opposite Soulsborne entries, there is no going again.

4

Resident Evil 2

One Place, A Thousand Paths

Resident Evil Series Ranked Resident Evil 2 Remake

Though this strategy is partially misplaced as you progress by the marketing campaign, few issues on this world are as Metroidvania-esque because the police station in Resident Evil 2.

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Who must hack and slash when you may have a broomstick shut at hand?

The variety of hours you spend wandering across the identical place, retracing your steps as you purchase new gadgets and instruments, is so appreciable that it is tough to not really feel Castlevania and Metroid respiration down your neck.

As soon as you allow this magnificent location behind, the sport turns into extra linear, although it nonetheless retains vestiges of that backtracking spiral that turns into so satisfying as your talents match the challenges.

It might not have the identical constant Metroidvania really feel over time as another video games on this listing, however that preliminary expertise reaches such a excessive level that, frankly, it would not matter.

3

Mina the Hollower

Deciphering the Contingencies

Thorne at Coltrane Peak Mina the Hollower

Mina the Hollower drops you proper into an immense world from the beginning that, regardless of having a really helpful order to comply with, would not prohibit you from getting misplaced whereas exploring and discovering artistic methods to resolve its platforming and exploration puzzles.

On this regard, the title permits for an outstanding diploma of customization that significantly varies the person expertise, so gamers can talk about at size how they reached the identical locations by completely different means, as a result of the sport presents a lot room for maneuvering.

Even with out contemplating the numerous secrets and techniques and shortcuts inside every essential space, the way in which Mina the Hollower encourages curiosity, experimentation, and recalling particular factors the place you could not progress with a purpose to return and take a look at a distinct strategy is kind of harking back to Metroidvania.

In the end, it is not a lot concerning the technical similarities however concerning the shared really feel, and in that sense, Mina the Hollower feels as very like The Legend of Zelda because it does like Hole Knight.

2

The Legend of Zelda: Ocarina of Time

The Closest Uncle

Voice acting in The Legend of Zelda Ocarina of Time

From the second I discussed the sequence, it was inevitable one among its representatives would seem; though any installment may have taken the place, I made a decision to stay with The Legend of Zelda: Ocarina of Time as a result of it was the one which sparked the will to put in writing this text.

It is tough to incorporate a recreation that immediately predates the style I am discussing, as a result of I genuinely imagine Metroidvanias themselves have been influenced by Hyperlink’s first 3D journey.

Nevertheless, particularly after not too long ago replaying it with all my data of the style, the way in which you entry more and more bigger areas based mostly on the talents and gadgets you purchase makes you’re feeling as when you’re visiting a totally new model of Hyrule every time.

That sensation of visiting the identical place however with a totally completely different perspective is one thing I’ve solely skilled in Metroidvanias, and the truth that I felt it so vibrantly repeated in Ocarina of Time was all of the motivation I wanted to put in writing this piece.

1

Prey

Completely different Components, Identical Reward

Fighting Terrifying Monsters in Prey

Regardless of the above, upon reviewing the listing of video games I’ve immersed myself in sufficient to readily acknowledge the subtleties of their philosophy, Prey stands out as a masterpiece that is not a Metroidvania solely by technicality.

With Steel Gear Stable 2’s interconnectedness, Ocarina of Time’s tool-based development, Mina the Hollower’s creativity, and Resident Evil 2’s extraordinarily tight stage design, Arkane Studios’ gem encapsulates a lot of the explanation why I can embody any recreation on this listing.

It is no surprise it is the most effective immersive sims in historical past, as this style is exactly characterised by how and when to progress, questions conditioned by the participant’s imaginative and problem-solving talents, who transforms the setting into their sandbox for play.

The countless “Eureka!” moments offered by Prey’s expansive techniques and Talos I’s huge array of alternatives are merely divine, delivering a stage of satisfaction that rivals one of the best video games of any style possible.

Years go by, and I nonetheless see this title as one of the underrated creations within the online game trade, so I feel it is solely truthful to reward its charismatic premise with an opportunity if you have not already.

The Penitent One from Blasphemous and Alcedor from Infernax

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