Brigandine was all the time an underground collection that by no means actually discovered the highlight. I used to be fortunate sufficient to get to know the primary mainline entry again within the PS1 period, and I had a blast making an attempt to unravel extra of its obtuse mechanics, in addition to persevering with to evolve my creatures to their ultimate kind. Think about my shock when, years after listening to anybody even point out Brigandine, a brand new entry popped up in Brigandine: The Legend of Runersia.
Earlier this 12 months, I picked up Brigandine: The Legend of Runersia to play, and never solely did I beat it, however I additionally scored a pristine platinum trophy (after a ton of repetition, thoughts you). So, I used to be totally ready to dive headfirst into Brigandine Abyss and discover out what Happinet had been cooking up, whether or not they had been going to repair a couple of annoyances I had with the earlier recreation, and if it might carry one thing new to the desk.
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The excellent news is, for my cash, Brigandine Abyss is one of the best of the collection. Narratively talking, it’s a step up from the earlier entries, and the visible presentation obtained a facelift too (we now have cutscenes now, type of). The gameplay stays largely the identical, however with a couple of quality-of-life tweaks and extra uniqueness injected into among the leaders. Nevertheless, whereas I had a grand outdated time finishing a full marketing campaign and a mission mode, I really feel Brigandine Abyss nonetheless suffers from its greatest flaw: it fails to shake up its gameplay in subsequent campaigns, so I did not really feel motivated to sink into the 100+ hours the sport guarantees to ship.
Extra Private and Distinctive Tales
Brigandine Abyss is break up into two modes: Story Mode and Mission Mode. Story Mode has us choosing one in all six factions that play a significant function within the central battle. I performed as Gran Dragnica as a result of I’ve a mushy spot for dragons, and the protagonist seems to be like Ryu from Breath of Hearth, together with a little bit of the Scarlet Will mercenary marketing campaign and the chimeras of Pandemuyon. The opening cutscene is an identical for everybody within the marketing campaign, exhibiting the resurgence of the Abyssloa Empire the second the chancellor lays fingers on the Brigandine, a set of magical armor, and dethrones the king of Solginat.
Some story factions work together instantly with this coup, with Scarlet Will being former mercenaries of the Kingdom of Solginat who, now with the princess of the previous kingdom of their ranks, attempt to overthrow the Abyssloa Empire and reclaim the throne, whereas the protagonist Largo of Gran Dragnica makes an attempt to rescue the dragons which are being mind-controlled by the empire. A technique or one other, all the opposite smaller factions play an element within the story, interacting with whichever faction you select.
What instantly stood out for me is that we now have cutscenes, which, granted, are nothing greater than animated static photos, however nonetheless an improve over its predecessor. Despite the fact that the kickoff of the battle is identical, every faction has its personal story, characters, and involvements, which creates a livelier dynamic and offers replayability a slight shot within the arm. Every story beat unfolds after a handful of seasons have handed and through Occasion Battles. After a set variety of seasons throughout the marketing campaign, we face a compulsory battle referred to as an Occasion Battle. If you happen to lose, it is recreation over. If you happen to win, the story continues. My go-to technique (and possibly everybody’s) was to beef up my heroes between these battles.
I really feel like my complete evaluation goes to be aimed toward two particular audiences: Brigandine diehards and technique RPG aficionados. For the previous group, you’ll be able to soar proper in with out batting an eye fixed as a result of the narrative and story are much better than something seen earlier than within the collection, carrying extra punch and authenticity. No extra single-minded “let’s conquer everybody” aims, even when the chosen faction is genuinely peaceable. A very neat contact in Brigandine Abyss is that if we assault a pleasant faction and win the battle, the sport considers that they joined our trigger (together with their knights) as an alternative of wiping them off the map.
For technique RPG followers, it’s higher to mood your expectations. There are many titles on the market that ship top-tier narratives in gaming, filled with political intrigue, betrayal, and deeply human, flawed characters, none of which you can find right here, actually. There’s a tiny little bit of character growth, no massive twists in how the plot unfolds, and on the finish of the day, it’s nonetheless a bit underwhelming in comparison with different tactical titles with medieval fantasy themes. The writing is straightforward, and the characters, whereas showcasing their colourful personalities from the very first line of dialogue and having a backstory written within the menu, by no means handle to interrupt the mould of their archetypes.
All that to say, I by no means felt compelled to replay a complete marketing campaign simply to see how the story would unfold underneath a brand new faction. It took me 18 hours to complete Gran Dragnica’s most important story, and most of that point went into gameplay. The ending was extremely predictable, and whereas it did preserve its deal with the connection between people and dragons, it wasn’t something extraordinary. In some situations, I might energy via a JRPG I am uninterested in simply to see its plot, however Brigandine Abyss did not have interaction me sufficient to take action.

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Group and Preparation is Half the Gameplay
Brigandine Abyss brings the identical gameplay framework the collection is understood for. The sport is break up into an organizational section and a battle section. Within the organizational section, I may examine my models, summon new monsters or mercenaries, purchase tools, ship knights on quests, and survey my total military. I spent far more time within the organizational section than in earlier titles, and I beloved getting the lay of the land and mapping out my strikes. In any case, in a battle, preparation is half the battle. The organizational section is a conundrum in itself. There is not a lot to do, however you will spend a variety of time doing what there’s, ? I used to be locked and loaded to sort out all of it, but it surely quickly turned a tad too bureaucratic and convoluted.
First, I needed to resolve which leaders would maintain down the fort at every base and which monsters would go into every military, easy-peasy. Now, as an alternative of solely getting gear via quests, I may purchase it instantly with the cash earned from victories and after seasons, which is a breath of contemporary air and says good riddance to pointless RNG. RNG continues to be within the image, although, as a result of as soon as I despatched my leaders on quests to scout for supplies and new items of kit, I by no means knew what they might carry again. Good factor, although, as soon as a brand new merchandise is discovered, it may be purchased straight from the store.
Brigandine Abyss happily streamlined the questing course of, as a result of as an alternative of sending our most important troop, we will ship fodder mercenaries, every with their very own area specialty. This let me push ahead and seize new bases every season whereas slowly however certainly getting my fingers on extra gear and supplies. Supplies are used to improve bases, increasing the roster of accessible monsters at every location, growing the variety of quests (with rarer loot), and granting an additional stat increase. And I simply beloved this base improve mechanic!
I spent far more time within the organizational section than in earlier titles, and I beloved getting the lay of the land and mapping out my strikes.
Gran Dragnica’s capital base had two bonus results, unlocked at ranges 2 and three respectively. At degree 2, each summoned dragon beneficial properties an additional STR bonus, and at degree 3, leaders acquire an STR bonus relying on what number of dragons had been within the military. Evidently, this pushed me to construct a military made completely of dragons. These bonuses fluctuate from base to base, some boosting particular creatures, others empowering leaders, and some giving a combined bag of perks. You resolve which base to degree up, however frequent sense dictates that your beginning base take prime precedence, since there isn’t any level in hoarding assets whereas everybody else is powering up.
So that you see, all of the issues I’ve talked about above are resolved simply by traversing via menus, easy-peasy. At first, every little thing was easy crusing, and I may plan a roadmap of what I wished to attain. Nevertheless, as I captured extra bases and unlocked extra leaders and quests, I began spending approach an excessive amount of time within the organizational section, not as a result of I am a grasp planner, however just because I did not wish to waste a season or go away characters sitting on their fingers.
I wished to assign each mercenary to collect supplies or tools, however earlier than doing so, I needed to verify which bases wanted which supplies, which knights had one of the best odds of pulling off a quest, what gear I used to be attempting to find, and numerous different tiny particulars that pressured me to bounce forwards and backwards between menus continually, one thing that obtained more and more annoying. Brigandine Abyss introduces some nice quality-of-life enhancements over its predecessors, but it surely nonetheless lacks a couple of that might make the organizational section much less of a headache.
Identical Battle Design, New Gameplay Options
After the organizational section, it is time to strike and soar into the long-awaited battle warfare. The very first thing I’ve observed is the battlefield adjustments. Now we now have verticality, the place winged creatures can cross mountains and obstacles with ease, whereas floor models must take the scenic route. Some battlefields function interactable objects, like barricades, watchtowers that deal injury each flip, or battle drums that buff the defending military. There aren’t as many as I’d have appreciated, however they bring about a refreshing dynamic to the board.
The gameplay performs out like a basic tactical technique recreation. Every unit strikes alongside grids and may carry out actions like fundamental assaults and abilities if an enemy is in vary. Taking out an enemy chief wipes out their total squad, in order that was a protected guess in any battle I walked into. The most important game-changer in Brigandine Abyss is the rally command, which helps you to channel a monster into a pacesetter, granting traits to that chief, resembling boosting motion, elemental resistance, or different perks. Typically I added a monster to the roster purely for its rally trait quite than its fight prowess. That is fingers down among the best new mechanics added, and I used to be utilizing it left and proper.
At first, I used to be having the time of my life. Nothing is sweeter to me than studying new models, testing contemporary abilities, watching my methods repay, leveling up, and evolving my troops. Each distinctive knight has a definite ability or trait, whether or not it is a easy capability that packs a much bigger punch or a trait that enhances stats when standing subsequent to a different particular ally. It was a really welcome addition in comparison with Brigandine: The Legend of Runersia, and it made me consider the unit itself and the entire composition quite than simply its class abilities. Talking of courses, each chief now has a hard and fast class and can’t combine and match with others, so there isn’t any method to construct a jack-of-all-trades powerhouse knight with a dozen totally different passives.
The extra I performed, although, the extra the cracks in Brigandine Abyss turned evident. On regular issue, I hardly ever paid shut consideration to terrain, elemental weaknesses, or which creature I ought to rally. The main disadvantage was that the enemy AI is fairly dim-witted. If I had been attacking one in all their bases, they merely would not budge till one in all my creatures stepped instantly into their assault vary. So even when some phases had uncommon spawn positions, like two of my squads attacking from the north and one from the south, all I needed to do was hyperlink up my models whereas the AI waited for me patiently, after which steamroll all of them collectively. This took all of the chew out of the problem, particularly since they insist on placing their chief on the entrance strains, that means I simply needed to focus my fireplace on him and, growth, their total monster squadron was worn out.
At first, I used to be having the time of my life. Nothing is sweeter to me than studying new models, testing contemporary abilities, watching my methods repay, leveling up, and evolving my troops.
Brigandine Abyss eliminated the choice to retreat from battle, which is neat as a result of now the stakes are excessive, and also you really must face the whole military. However, the JRPG made resurrecting monsters a stroll within the park since you should buy resurrect gadgets each season, and it additionally eliminated the cooldown penalty for defeated leaders, that means they do not miss a season if killed in battle, taking away the gravity of constructing unhealthy calls. The builders made one design selection I beloved, however one other that rubbed me the mistaken approach, and that just about outlined my expertise all through the sport.
One vital change in battle is that each military’s flip now occurs in rounds. Up to now, higher-level leaders attacked first and so forth down the road. Now, all three of my models take their turns, then the enemies take theirs, and so forth. This additionally made the sport a lot simpler as a result of I may focus all my models on a single chief, they usually could not do something about it, since they might be defeated earlier than their flip even got here round. I nonetheless want to present onerous mode a shot to see if it adjustments the taking part in discipline, however actually, I do not assume it will likely be a lot totally different from what I’ve already skilled.

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Replayability is Nonetheless Missing
As quickly as I wrapped up the marketing campaign, I jumped in to check the Mission Mode, the place you’ll be able to choose any of the 24 factions. Every faction has a distinct victory situation on this mode, and whereas I felt like they cooked up some neat concepts for it, some are completely half-baked. For example, the Holy Kingdom of Elgannacth lore is all about healers embarking on a quest to assist the injured, and their victory situation is to carry all bases underneath management, whereas restricted to utilizing solely Healer-type leaders and Angel or Antiquellta models.
One other faction’s objective is to degree up a couple of bases to rank 3, relying extra on questing than warmongering. Nevertheless, you’ll nonetheless must battle battles to seize the bases holding the supplies wanted to improve these castles. In the end, each faction options the very same final result: battles and extra battles, with the phantasm of a distinct objective behind it. Plus, there’s zero narrative weight, as there is just one cutscene at the beginning of the Mission Mode and one if you cross the end line.
Relating to replayability, that’s the place Brigandine Abyss misses the mark essentially the most. I had a blast and treasured the 18 hours I sank into my first marketing campaign. Nevertheless, the 6 hours I spent on my first Mission Mode felt like extra of the identical, despite the fact that I used totally different leaders and models than in my preliminary run. It was a make-my-own-fun situation quite than the sport delivering it to me. I then tried beginning a second marketing campaign, loved the intro and the characters’ motivations, however as quickly because the gameplay correct kicked in and I discovered myself with only one base, going through the prospect of slogging via the very same battles on the very same battlefields with the very same models, I ran out of steam.

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I nonetheless stand by my declare that Brigandine Abyss is one of the best of the collection, as a result of its additions and refinements win out over the missteps, primarily within the gameplay and story division. I do have some gripes on the inventive facet, as a result of whereas attractive, it lacks the character of earlier entries. On the intense facet, fight contains transitions into 3D every time models battle it out, a function current within the authentic recreation that was axed within the second. They’re easy animations, however they present an additional little bit of tender loving care. The graphics are additionally one of the best the franchise has seen (even when they’re nonetheless on the straightforward facet), and, properly, there are cutscenes now. Ish.
You may inform the builders poured extra price range and experience into creating Brigandine Abyss, taking a variety of suggestions from earlier entries to coronary heart. Brigandine followers stand a excessive likelihood of having fun with Brigandine Abyss, appreciating its additions, nitpicking at others, however in the end having a good time. And who is aware of, possibly you do not thoughts the identical outdated routine in relation to replayability and wish to clear each single Mission Mode doable. If that’s the case, brace your self for over 100+ hours of gameplay.
Nevertheless, technique RPG followers may not discover something groundbreaking right here. The organizational section and the invasion section are a distinct beast in comparison with many different video games in the marketplace, as a result of we name the pictures on which base to assault, which path to take, and how one can method the battle, as an alternative of a linear story dictating our each transfer. However there’s a actual likelihood of working right into a repetitive grind that spoils the expertise within the lengthy haul, making your stick with Brigandine Abyss lower brief prior to you assume.
Brigandine Abyss is a transparent step ahead for the franchise’s system, but it surely’s not but a heavy-hitter technique recreation. The narrative obtained way more love than in earlier entries, and battles carry unbelievable new mechanics, battlefield verticality, and beginning positioning that demand sharper tactical pondering. Some quality-of-life adjustments make development and questing extra rewarding, selling the group section. Nonetheless, all of that will get thrown out the window by enemy AI that’s far too straightforward to outsmart and an absence of selection that does not justify replayability. My first marketing campaign lasted 18 hours and was pure pleasure, however each new playthrough solely drained my pleasure till I merely shelved the sport.

Launched
August 26, 2026
Developer(s)
Happinet
Variety of Gamers
Single-player
PC Launch Date
August 26, 2026


Story and narrative obtained further love and character
Each unit incorporates a distinctive ability or trait
Quest system and base development really feel rewarding
Mercenaries streamlined the questing course of
Replayability suffers from diminishing returns
Enemy AI is way too straightforward to outsmart
Mission mode is just not as diversified because it intends to be
Menu will get more and more irritating the longer you play

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