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Dragon’s Dogma 2: Darkish Arisen Evaluation (PS5)

October 9, 2026
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Followers celebrated when Kento Kinoshita was revealed to be the director of Dragon’s Dogma 2: Darkish Arisen — and that is as a result of he had already reworked the unique Dragon Dogma by way of the introduction of a simlar DLC outing.

There is not any doubt about it: Kinoshita absolutely understands what makes Capcom’s RPG nice, and that information has resulted in a superb growth, over two years on from the bottom recreation’s launch.

Very like the primary Darkish Arisen, the brand new Darkish Arisen revitalises your entire expertise. It is each an addition to the prevailing marketing campaign, and an journey that stands tall by itself phrases.

Certainly, it is a huge DLC — a lot bigger and extra in-depth than I had anticipated getting in. It took me round 50 hours to get by way of its fundamental story and quite a few aspect quests, earlier than being greeted with a full-on endgame.

Dragon's Dogma 2: Dark Arisen Review - Screenshot 2 of 7

In some methods, Darkish Arisen seems like a sort-of sequel somewhat than a easy add-on. You need not have crushed Dragon’s Dogma 2 to entry it, however I would extremely suggest doing so, as a result of the growth deserves to be put aside as its personal tour.

It takes place in a model new area to the north; one other open world map that is surprisingly huge and impressively dense — and it is this density that makes it a pleasure to discover, in all of its wintery glory.

Capcom pulls off some severely cool (no pun meant) environmental design right here. Your journey begins on grassy plains, however as you enterprise farther into Norgan, you are greeted with frigid mountain passes and blizzard-battered snowfields.

Freezing chilly temperatures and blinding climate results play a component, as you will must don thermal armours and make use of things like Heatstones to stave off the stamina-sapping chilly.

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It is not like it is a correctly hardcore survival mechanic that you simply want to pay attention to always, nevertheless it provides simply sufficient stress to your late-game jaunts, enhancing the sense of journey that is so essential to Dragon’s Dogma’s id.

And I feel that is what Darkish Arisen nails. The place its predecessor offered you with a seemingly endless dungeon crawl by way of the haunted Bitterblack Isle, this second incarnation is structured like an expedition, the place exploration is every little thing.

Because the story progresses, you determine more and more northern base camps alongside an endearing forged of secondary characters.

Sure, the DLC really has respectable characters, primarily as a result of they reappear throughout fundamental story quests, and they also’re given sufficient time to determine some semblance of persona — a trait that was sorely missing within the base recreation.

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The overarching story is fairly robust as properly; it is structured like an actual epic, as you unravel Norgan’s mysteries and the horrors that befell its now crumbled civilisation. There are some incredible fundamental quests on supply right here, filled with memorable fights unfold all through eye-catching locales.

Basically, the plot simply feels way more cohesive than what you will discover in the primary launch. There is a a lot better understanding of narrative pacing, and the entire thing escalates fairly properly.

And when the story is not pulling you alongside, the loot nearly actually is. Darkish Arisen’s loot system is randomised; you gather ‘spoils’ both by way of exploration or fight, after which have them appraised again on the DLC’s central hub — a comfortable settlement within the south.

More and more uncommon tiers of things and tools are unlocked as the primary quest continues, and so stepping out into a brand new, extra harmful area of the map comes with the joy of stumbling upon recent gear.

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The gameplay loop turns into devilishly addictive in a short time. It is like Diablo however as an alternative of farming the identical enemies and areas for that one particular drop, you are out on an precise journey, and being actively rewarded for each your curiousity and your fight prowess.

Talking of fight, Darkish Arisen introduces a lot of new enemy varieties alongside what are primarily reskinned opponents. There’s nonetheless not fairly as a lot selection as I would like, however the DLC nearly will get away with it because of the energy of its boss encounters.

No query, these are among the greatest, most concerned battles in the entire recreation, and I suppose that is partly as a result of the problem’s been ramped up significantly.

Your Arisen’s base stats, and that of their fundamental pawn, matter little in Norgan. Foes are monstrously resilient, and so the one strategy to overcome them is by equipping new weapons and armour, which nearly instantly outstrip what you will have acquired in the primary recreation.

Dragon's Dogma 2: Dark Arisen Review - Screenshot 6 of 7

There is a fully recent avenue of development, then, and it is precisely what most gamers have been crying out for for the reason that launch of Dragon’s Dogma 2, having criticised its eventual lack of problem.

On the vocation aspect of issues, there are not any new courses to grasp — however the present fight persuasions have been expanded, each by way of skill-altering perks of randomised tools, and everlasting unlocks gained from discovering ‘Obelisks’ out within the open world.

Which means there’s extra depth than ever in relation to crafting character builds and the like. In case you’re fortunate sufficient to get your fingers on the proper piece of substances to your model of play, it could have a profound impression. The grind by no means actually ends, in case you’re so inclined.

So Norgan is just about one of the best of Dragon’s Dogma 2, however what concerning the Misplaced Rites? These new dungeons, scattered throughout the bottom recreation’s map, supply further challenges and distinctive rewards.

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Some Misplaced Rites are labyrinthian; correct dungeon crawls that may take one of the best a part of an hour to finish. Others, nonetheless, are little quite a lot of rooms tied along with fundamental fight encounters. In different phrases, they seem to be a bit hit or miss.

Nonetheless, they’re properly price testing: there’s vital lore to uncover, and overcoming particular challenges may be plenty of enjoyable, forcing you to experiment with get together setups and even vocations.



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