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Firm of Heroes 3: Last Stand overview

July 29, 2026
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Paul’s an skilled in Videogames, Star Trek, flannel shirts – in that order.

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Revealed: July 29, 2026

Verdict

PCGamesN 8/10

Firm of Heroes 3: Last Stand crystallizes the sport’s greatest bits into bite-sized chunks of motion. An awesome side-piece to the grand campaigns and skirmishes of the primary sport – this could possibly be my lunchtime go-to going ahead.

An RTS sport that is additionally a wave protection with roguelike components? Somebody someplace got here up with an thought so laser-focused for me that I am a bit involved I’ve picked up a tail someplace. A secret sport developer agent, hell-bent on ruining my private life with guarantees of bite-sized motion and small components of probability. The bastards have achieved it.

Firm of Heroes 3: Last Stand is that potential life-ruiner. It is the RTS sport everyone knows: WW2 factions, little males working about, taking cowl – that type of factor. This growth, nevertheless, tightens the scope a bit; it is me as whichever faction I like versus one other faction of my selecting on a small, vertical map. The enemies come at me in waves, from totally different instructions, and I’ve to defend myself.

The wrinkle right here, I suppose, is that I start every sport with a small handful of recruitable models and should select new models and skills after every wave at random. As I start, I could possibly be provided the selection between an anti-tank squad or a bunch of lads who’re wonderful at combating different infantry. That is the place I construct my military.

CoH 3 Final Stand review: a birds eye view of a WW2 battlefield, with a screen showing the choice between two types of infantry units.

This grows in scale because the match progresses and I survive waves of enemies. Finally, I’ve the selection of a few passive talents, like further therapeutic on my troops or automated reinforcements, with fighter strafing runs and naval bombardments coming later. I am crafting a deck, for those who’ll forgive the cardboard comparability, with every unit and skill rounding out the sides of my functionality on the battlefield.

An excessive amount of deal with anti-infantry and never sufficient explosions imply that I’d get steamrolled at any time when a squadron of enemy tanks seems. It really works each methods, too. Enemy infantry can squeeze via the gaps in my protection, and with out sufficient boots on the bottom I can not react to their numbers rapidly sufficient.

Last Stand is an extremely easy idea, actually. It is type of all in entrance of me the primary time I boot it up. Do not die, scale with the enemy, good luck. Being easy would not make it any much less compelling, nevertheless; the refined variations between every faction make for an enchanting train in technique, and I’ve to adapt to not solely what I am provided, however what the enemy throws at me from flip to show, after which the variations in atmosphere.

CoH 3 Final Stand review: birds eye view of a WW2 battle, several tanks are firing on one another.

No two video games are fairly the identical, and as I ticked off every map with every faction on the bottom issue, I began to get an actual really feel for what I loved and what works greatest. Multi-discipline infantry is my favourite; Jacks of all trades who can aren’t one of the best at something, however can do a little bit of the whole lot. Posting them up in buildings throughout the entrance line provides me a baseline of fireplace, and my go-to technique is to complement that line with no matter I’ve in reserve.

It is a bit hectic at instances, however that is the place the opposite talents are available in. I am not likely a fan of the large off-screen bombardments – as wonderful as they give the impression of being, they only take too lengthy to reach on the map, so the fast strafing runs are the popular methodology of destruction.

Last Stand appears like the best hits model of Firm of Heroes – whereas possibly not as nuanced as a a lot bigger, common spherical of the RTS sport, it has a lot of the components I get pleasure from, all condensed into round 40 minutes (if I do not die). It would not fairly have that one-more-run compulsion of a Hades or a slay the Spire, as an instance, nevertheless it’s a very nice center floor after I wish to scratch the technique a part of my mind with out committing an excessive amount of time.

CoH 3 Final Stand review: a large British WW2 era tank fires its cannon at another, destroying it in the process.

The roguelike components of Last Stand be certain that no two rounds are the identical, in idea. Realistically, although, the texture of every spherical would not change all that a lot, and till I hit the a lot increased difficulties, my unit alternative pales in significance to easily the place my models have been on the map. I really feel like for some, particularly those that aren’t going to go all the best way in issue, this may increasingly come throughout as a bit same-y, however I could possibly be flawed.

Though Last Stand is technically an growth for Firm of Heroes 3, it runs with out the primary sport. Are we nonetheless saying expandalone? It is one among them, anyway. At a funds value, it is a straightforward suggestion for veterans of the sequence, those that wish to dip a toe, or those that wish to drag their buddies right into a perpetually struggle within the co-op mode.

I loved my time with Last Stand; it suits the place I’m and the way a lot time I usually should commit today. Easy however efficient. I might be out and in and really feel like I’ve ticked all the important thing technique containers – I believed initially that the hardcore RTS gamers amongst us might discover this too simplistic, nevertheless it’s a pleasant spin on one thing acquainted. An accoutrement to the epic campaigns and the hours-long skirmishes; a stunning little bit of bite-sized motion for once you want it.



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