Hey everybody! Manu from the Eterspire staff right here. A few months in the past I made a submit sharing our roadmap for the following quarter, and since we’ve already added quite a lot of what was deliberate (plus fairly a bit extra), I believed it’d be an excellent time for an replace!
Eterspire's present Roadmap!
Fight
One in every of our fundamental aims this quarter was bettering the core gameplay loop. Since Eterspire is centered round grinding and looting, that meant making fight extra partaking and satisfying.
Encounter Overhaul:
We rebalanced each mob within the recreation, fine-tuning aggro sorts, positioning, and HP/injury values. These adjustments made grinding really feel much less repetitive whereas including a bit extra technique and issue with out making it punishing or overly complicated.
With sturdier mobs, gamers now have to optimize their builds and equipment, and use their talent loadouts extra strategically.
We additionally added Enraged Monsters, a brand new mechanic the place sure enemies can develop in measurement, acquire boosted stats, use dodgeable AoE assaults, and reward higher EXP and drops. This provides selection to the grind whereas encouraging extra energetic motion throughout fight. It additionally lets gamers plan their grind round whether or not they need harder enemies with higher rewards or simpler fights that require much less effort.
A participant preventing some enraged imps
Boss Overhaul:
Each boss now has a brand new set of AoE expertise with totally different patterns, making battles really feel extra distinctive and interactive. These assaults can apply varied standing results and hit in several shapes and areas, forcing every class to adapt to every boss’ toolkit.
For completionists, we additionally added tiered Slayer Cloaks earned by defeating each boss as soon as, 250 instances, and 500 instances.
Boss assault patterns in motion!
Improved Focusing on:
We reworked concentrating on to really feel extra intuitive on mouse+keyboard, controller, and cell. The brand new system additionally makes it simpler for ranged courses like Sorcerer and Archer to kite enemies, making their gameplay really feel a lot smoother.
Content material:
Our roadmap included three new areas to develop the world and supply various grinding spots the place development beforehand felt bottlenecked.
New Areas:
We added Sunscar Canyon and Dwarven Mines. Collectively they span over 16 totally different maps and embrace new NPCs, grind zones, quests, and secrets and techniques.
The Sunscar Canyon, one of many new world areas launched
New Quests:
We launched 7 new quests all through the sport’s development to interrupt up grind cycles and add selection. These vary from puzzles and scavenger hunts to lore-driven storylines, and a few even reward distinctive cosmetics for extra vogue customization.
We even expanded the Unfortunate Cult storyline with our final replace, a fan favourite
Particular Occasions:
We ran occasions for each Easter and April Fools. The Easter occasion was an egg hunt, and for April Fools we added PvP, type of (we added a toy hammer that permits you to bonk different gamers with a squeaky sound lol).
Extra essential adjustments:
– We considerably improved efficiency throughout the board, working instantly with Unity to optimize the sport. It now runs significantly better on lower-end PCs and telephones (gamers have confirmed it runs on an iPhone 8). This additionally allowed us to extend the variety of seen gamers per occasion, making populated maps really feel extra alive than ever!
– We launched regional pricing for in-game purchases throughout all platforms, making our one-time account improve and cosmetics extra accessible globally.
– We added a number of QoL enhancements over the previous couple of months, together with correct minimap assist, improved merchandise drop animations, and UI enhancements throughout a number of menus.
Our reworked minimap, certainly one of many QoL enhancements
What’s subsequent?
– We’re at present engaged on the primary iteration of our Guild System, and a rework of the Fishing talent can be underway.
– Our subsequent replace (April twenty eighth) introduces Bogtown Marsh, that includes a few of our most formidable maps but, together with new goblin NPCs and quests that are all the time a fan favourite.
Idea artwork for one of many maps in Bogtown Marsh
– We’re additionally planning so as to add extra lifeskills after the fishing rework. These have been extremely requested and can convey extra gameplay selection, together with new development paths for completionists. Woodcutting and farming will possible be the primary ones!
– Lastly, we’re engaged on our roadmap for the following quarter and making ready for our transition out of early entry. We’re excited to share extra particulars as quickly as we have now finalized dates.
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That’s all for this submit! Thanks for studying this far, and in case you have any questions or recommendations about what’s subsequent for our recreation, be happy to go away them within the feedback!
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