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Finish of Abyss Overview (PS5)

October 1, 2026
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I’m descending into the seemingly deserted, rusted ruins of an underground base with my crew. It’s protected to say I’m not considered one of them, and the temper is ominous at greatest.

Coated in blue-hued darkness, the sounds of our footsteps and the opening of doorways that haven’t been utilized in god is aware of how lengthy fill the house. It hints on the enormity of this setting, however extra foreboding is how a lot it highlights the silence.

That is Finish of Abyss, a sci-fi horror metroidvania from Part 9 Interactive, a Swedish group made up of former Tarsier Studios builders. I can really feel these tangential hyperlinks to the Little Nightmares collection. These are on no account related video games, however the vibes are very acquainted.

I’m controlling a younger technician known as Cel, who, together with the aforementioned squad of troopers, has entered this solemn place. Why we’re right here is one thing I obtained to find as I pieced collectively its corroded maze.

In numerous methods, Finish of Abyss is your normal metroidvania. It’s obtained loads of locked doorways and unreachable platforms. As its map widens and also you uncover extra, you steadily unfurl the place with shortcuts and new types of journey. There shall be a time or two the place you may be banging your head off a wall as you look at its complicated maps – in the event you’re something like me, not less than.

Scale is one thing Part 9 has finished very well right here. Throughout the roughly 13 hours it took me to hit credit, I used to be struck by this consistently increasing map. Throughout greater than a half dozen areas, areas twist in on themselves throughout a number of ranges. You’ll be finding out your increasing schematics like a wannabe architect.

Finish of Abyss doesn’t maintain your hand while you do that both. I used to be exploring a radiated space known as Containment for hours, with the radiation consistently chipping away at my well being, earlier than I discovered a mod that protected me from it. You will have assumed that I discovered this mod within the radiated space, however no, it was stuffed in an simply missable room within the arse finish of a totally completely different zone.

End of Abyss Review - Screenshot 2 of 6

The sport is sort of unforgiving in that manner. You might be consistently confronted with locked doorways, blocked pathways, and unreachable ladders. When it does provide you with a waypoint to succeed in, generally it is going to be on a flooring that you just don’t have any map for, since you’ve not discovered the station to obtain the schematics. Different occasions you may be cursed with warnings that you just want a selected key card that you just haven’t discovered regardless of your hours of looking out.

As you discover, you’ll need to manually scan doorways and interactable objects to mark them in your map. That is particularly essential as you’ll repeatedly come throughout stuff you’ll not be capable of contact until you discover some new devices later within the sport.

My major situation with this, nonetheless, is that in the event you mark a locked door, that door would stay as a locked icon in your map even after you swung it open. It meant I had quite a lot of events, as I began to get slightly confused about the place to go, that I’d journey to verify on a locked door on the map, solely to seek out I’d unlocked it hours earlier than.

I suppose it’s all a part of the appeal of the style, particularly backtracking. For each second the place I needed to pack it in for the evening, there have been two moments the place all of it slotted into place. Discovering that manner by way of, or discovering the important thing, nearly felt like while you uncover a brand new space in Elden Ring. Zones can double in dimension with the opening of the door, and it was an alluring sense of discovery.

End of Abyss Review - Screenshot 3 of 6

Speckled throughout these dusty hallways, nonetheless, are mutated monstrosities. A mysterious an infection has torn its manner by way of whoever as soon as occupied this cursed place. Our bodies are sealed to the bottom with fungal growths, and a few who stand spout tentacles or vast, sweeping necks.

Finish of Abyss is a twin-stick shooter, which makes its fight encounters relatively intense. It’s straightforward to overlook your photographs, and enemies will rapidly swarm you. With the assistance of a dodge and a myriad of devices, like a grenade or attention-drawing flares, fight stays tactical the entire manner by way of the sport.

Throughout its zones, I fought large wasp-like creatures, spiders that burrow themselves into corpses earlier than reanimating them, and scuttling hand-like spiders that rapidly method. Every enemy sort feels prefer it has its personal solution to take care of them, which is one thing I didn’t actually respect till the final variant of the sport is revealed, and they’re type of the identical however have extra well being.

End of Abyss Review - Screenshot 4 of 6

How highly effective your character will get to take care of such threats is absolutely right down to you, and the way a lot you’re prepared to scour each nook of its setting. I discovered many of the weapons within the sport with ease, however I do know not less than one alluded me. Equally, uncommon supplies are wanted to improve your weapons, add additional well being packs or give your go well with extra energy to equip extra mods.

Mods are solely present in Vaults, and to unlock a vault you could obtain a key from a boss. Not all of those bosses are necessary, and the vaults are fairly tough to seek out. All of that is to say that Finish of Abyss isn’t throwing upgrades and level-ups at you with abundance. You should monitor this stuff down by combing your manner by way of its each hallway.

That grind signifies that every improve feels so useful. I used to be on no account overpowered come the top – I used to be nonetheless getting my ass handed to me on occasion – nevertheless it made sufficient of a distinction that I’d as properly have finished a soar and a skip with elation each time I discovered some uncommon useful resource.

End of Abyss Review - Screenshot 5 of 6

That actually wouldn’t have match with the world, nonetheless, as a result of Finish of Abyss is moody. The blue tint to darkness provides it a definite foggy look, and I like how the sport consistently performed with perspective and light-weight. Typically it’s strictly top-down, generally it’s extra of a sidescroller, and sometimes, it could go someplace in between.

It gave every room, hallway, or total space its personal visible model. I actually had the motivation to discover contemplating what I used to be discovering, nevertheless it helped that these areas additionally appeared extremely cinematic – particularly when a torch was concerned. The entire place has this incredible eeriness to it that frivolously jogged my memory of sci-fi classics like Sunshine and Occasion Horizon.

I performed throughout each the bottom PS5 and PS5 Professional, and apparently, there aren’t any efficiency choices within the sport. Regardless, each ran flawlessly at 60 frames per second, not less than to the bare eye, and so they look gorgeously darkish. I’ve to shout out the haptics too, that are fairly respectable.

End of Abyss Review - Screenshot 6 of 6

Nonetheless, my time with Finish of Abyss was considerably marred by a number of too many bugs. I’m normally pretty forgiving of bugs, particularly in a prerelease construct. Finish of Abyss, nonetheless, was speckled with audio points, pathways blocked by invisible boundaries, and I even obtained caught within the surroundings after beating a boss, then needed to again out of the sport and beat the boss once more.

What’s worse is that the majority of those points are pretty inoffensive. Nonetheless, they stacked upon themselves slightly an excessive amount of for me to disregard on this evaluate. Hopefully, they’re sorted in a day-one patch.



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