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Killing Ground 3 Evaluation + Steam Deck Efficiency

July 24, 2025
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Killing Ground 3 was offered by Tripwire Interactive for assessment. Thanks!

I keep in mind means again once I first obtained my Steam account, and I used to be on the lookout for new video games to get. I opened my account with the Counter-Strike: Supply and Garry’s Mod bundle, however that slowly grew as I found new video games. A type of was Killing Ground, and I fell in love with it. The co-op shooter was addictive, and that continued into Killing Ground 2, making it really feel like a wholly enhanced expertise. Now, Killing Ground 3 is right here, taking one other leap ahead by way of high quality and mechanics. It is positively attention-grabbing to see how the sport feels in comparison with its predecessors, however I like the route it is taking and see numerous potential, even with the intense quantity of grinding concerned.

The most important modifications to Killing Ground 3 that separate it are primarily within the development programs, which I felt had been each an enchancment and a drag. The core gameplay loop stays largely unchanged, and I’m glad. You, together with as much as 5 different buddies, run round in medium-sized maps heading off hordes of enemies referred to as Zed. After dispatching the wave, you get Dosh, which can be utilized to purchase new weapons, replenish ammo, and improve armor. On the final wave, you’ll be confronted with a large boss, which, if crushed, will finish the run and offer you several types of expertise.

I’ve all the time been a fan of this core loop and discover it addictive, and it nonetheless feels improbable right here. The gunplay is tight, pictures really feel weighty and impactful, and it is terribly gratifying watching heads and limbs get blown off. Developer Tripwire Interactive is utilizing its personal dismemberment and chronic blood system, and it helps make every shot really feel much more impactful. Watching limbs disappear, pores and skin tear off, bullet holes seem, and heads blown to smithereens made it much more satisfying to play. It was generally arduous to see the pores and skin and bullet holes in enemies with the entire motion happening, however capturing the legs and blowing heads off of Zeds was greater than sufficient to quench my thirst.

In fact, Zed Time returns. There is a new bar on the prime of the display that goes up as you kill enemies and, as soon as accomplished, quickly slows down time. That is the place we will purpose extra with out worrying about being chased and watch as heads are blown off and blood splatters out in sluggish movement. It is simply as grotesque as ever, and I adore it.

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Apart from having the ability to slide and vault over some objects, the most important core gameplay change got here from how weapons and instruments are dealt with, in addition to lessons. Whereas every of the six lessons has its personal 4 weapons and one sidearm, there are not any limits to which will be purchased from the shop. Development has been modified so it would not restrict enhancements to the 4 weapons in every class, so freely choosing no matter weapons or instruments desired from different lessons has no penalties. On prime of that, every class has its personal gadget or “Final” means that may deal devastating harm, just like the Commando’s flying drone and the Engineer’s augmented energy go well with.

Whereas we do lose out on having our trusty welder that we used to have to bolster doorways, I benefit from the modifications to this method. With the ability to select weapons and instruments extra freely with out penalty is fantastic. The instruments are additionally fairly diversified, starting from ammo luggage and further syringes to electrical shock traps and explosive locks. We even have an choice to decide on a multitool that enables us to open doorways, allow ziplines, jump-start turrets across the degree, and unlock armor crates to replenish our armor.

Then we’ve got mutators, which change up the incoming waves. These can vary from extra enemies popping out to sure harm varieties doing extra, and it retains issues attention-grabbing and may change up methods. Each week, there’s a new mutator stage that may be performed, which sticks all through all of the waves of enemies, however there’ll normally be 1-2 mutator waves that occur in common matches as effectively.

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Co-op can be going to be one of the best ways to play. Killing Ground 3 is playable solo and offline, and I nonetheless had a blast, however taking part in with buddies is the most important draw. The sport scales with the variety of gamers, rising the variety of Zeds that may seem in every wave. So, whereas there could also be 60 or so enemies when taking part in alone, add in another participant, and the wave turns into 110.

The eight ranges that include the complete launch are respectable as effectively, every having its personal type. That being the case, I additionally felt the maps all had quite common themes. They both happen inside or outdoors and are usually fairly darkish and grotesque. It sticks with Killing Ground’s theme, however I miss having extra daylight maps like Outpost and Black Forest from Killing Ground 2. The workforce does have numerous post-release content material deliberate, which incorporates new maps, however the two revealed up to now appear like extra of the identical. It is not unhealthy essentially, however I ended caring which map I might play on as they felt largely the identical.

The core gameplay is as gory and grotesque as ever, and it is fairly satisfying. Nevertheless, development has modified closely from the earlier video games. As an alternative of historically leveling up and rising class perks, we’ve got talent bushes, proficiency ranks, and weapon mods. There are lots of expertise to select from, which may have an effect on every class’s throwables, devices, and passive bonuses. These expertise can individually be upgraded 3 times utilizing Proficiency factors gained after finishing matches, and the extra you employ them, the upper your proficiency rank with the category goes up for some additional bonuses throughout Zed time.

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Then we’ve got weapon mods, which I each love and dislike. The brand new system replaces weapon upgrading from Killing Ground 2, which feels extra private and highly effective. Within the Armory, you’ll be able to select any weapon and modify it. We’ve to craft mods utilizing supplies present in matches, after which we will equip them on a gun and create customized loadouts. Mods can have a spread of results, which may have an effect on their stats like harm, accuracy, and recoil, change the kind of weapon harm solely (like Acidic or Warmth bullets), and add scopes. The loadouts will be saved after which bought throughout your wave.

I like the way in which the system offers us the power to create the weapons we wish that can be utilized for various conditions. Need an assault rifle that may tear flesh off of Zeds, paired with a shotgun able to lighting massive teams of enemies on hearth? You may make each of these. Similar to expertise, every mod will be upgraded 3 times, rising its efficiency and decreasing its destructive results. I discovered myself having a blast creating completely different loadouts of weapons to make use of in-game and provides me some nicely-earned selection.

Nevertheless, getting the supplies wanted to improve and craft is usually a slog. A majority of the mods use Biosteel to craft, which will be fairly uncommon in comparison with the opposite supplies, and never all weapons use comparable mods. Mixed with the truth that every crafted mod can solely be outfitted to at least one gun at a time, there’s numerous crafting that must be accomplished. On prime of that, crafted mods include random bonus results, so crafting multiples of every mod to seek out the bonuses you need to activate when they’re absolutely upgraded means needing much more supplies. I can perceive some supplies being more durable to acquire which are unique to upgrading mods absolutely, however I want supplies used to initially craft the mods weren’t so uncommon.

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We are able to additionally change the look of each our weapons, which will be saved to our loadouts, and our character. Cosmetics for weapons come within the type of skins, stickers, and trinkets that we will grasp on the aspect of them, whereas characters can have outfits, headgear, and our participant card. The weapon cosmetics are largely malleable with each weapon out there, which I like, however the character outfits are locked to every particular individual. And with solely a few outfit variants for every class, it did not really feel like I might customise precisely how I needed.

The principle technique to get new cosmetics goes to be by means of Killing Ground 3’s battle cross system, aptly named the Provide Cross. These solely include cosmetics and further premium forex to purchase extra cosmetics on the in-game retailer, and there are some free choices for individuals who do not need to improve. The free choices do include a wide range of rewards, which embrace outfits and headgear.

Getting extra factors to unlock the Provide Cross comes from finishing missions. We get new day by day and weekly missions, in addition to major ones that may be accomplished a number of instances. There are additionally some story missions that come from every season which are attention-grabbing, however aren’t fascinating. The day by day and weekly mission goals require utilizing completely different weapons and harm varieties, which I discovered far more participating than the story missions that simply had me go to completely different spots on ranges and work together with objects.

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I am additionally not a lot of a fan of Killing Ground 3’s hub: The Stronghold. It appears to be like good and is an attention-grabbing means for gamers to work together with one another earlier than going right into a match, however I dislike having to truly go to a selected spot to begin matches. A lot of the different options of the Stronghold will be accessed from a menu, and I like that, however I did not see any technique to shortly go right into a match, and I needed to go to the VTOL space each time. I might generally begin matches from the menu immediately, so it was a chore every time to must run to a unique space.

Nonetheless, whereas there are these smaller points right here and there, I could not cease taking part in. I used to be always going into matches, each solo and multiplayer, to tackle hordes of Zed, grind these supplies, improve my mods, and full my Provide Cross. And with Tripwire seemingly constantly going to be including new weapons, mods, maps, enemies, bosses, and extra goes to make it arduous to remain away. Their first replace goes to decouple perks from their specialists as effectively, which is able to enable us to decide on whichever individual we wish with the corresponding perk. This may include new weapons and mods, in addition to enhancements throughout the board, so I’ve some excessive hopes right here.

Nevertheless, simply when wanting on the full launch’s content material, I can say that I discovered rather a lot to like and luxuriate in, even with the minor shortcomings.

Killing Ground 3 – Steam Deck Efficiency

Going into Killing Ground 3, I used to be underneath the impression it would not play in any respect on the Steam Deck. Once I talked to the workforce at Gamescom final 12 months, they stated it wasn’t what they had been aiming for, and I understood why. The sport is attractive, and with so many enemies on the display without delay, it regarded like it will be arduous to run. Even once I obtained the sport to assessment, I did not instantly strive the sport on the Deck and thought there was no means it will run. Nevertheless, I’m glad I went forward and tried anyway, as a result of it performs significantly better than I anticipated.

The most important efficiency drain goes to be UE5’s Lumen lighting and reflections. These are on by default, and by turning them off, I went from round 25 – 28 FPS to round 50 – 55. I used to be even in a position to deliver the XeSS upscaling up from Balanced to High quality and nonetheless get above 50 FPS efficiency when taking part in solo on Regular mode on the Convoy map. Taking part in solo is not almost as intensive as taking part in with buddies on more durable difficulties, and it did nonetheless have a drop or two to round 37 FPS when utilizing a grenade or monsters being in my face, but it surely’s positively playable.

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If taking part in solo, I might in all probability advocate retaining the sport at XeSS Balanced with the whole lot on low and a 40 FPS framerate lock. I might contemplate the sport very playable like this, and whereas there should still be slight drops, I might contemplate it a strong expertise. I seen that some menus are additionally white as an alternative of black, and it did harm my eyes, however the remainder of the sport appears to be like nice.

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To do a stress take a look at, I had certainly one of our different writers, Oliver, be part of me in a match on the very best problem in a number of maps, and there have been positively extra drops. It did keep above 30 FPS, but it surely was by no means as unhealthy because it might get. If you’re taking part in with a full occasion of six folks on the very best problem, I might see it dropping under 30 in some instances. The extreme motion combined with lots of of enemies is usually a little too excessive for the Deck, but it surely nonetheless performed rather a lot higher than I anticipated.

I additionally advocate utilizing Steam Enter to bind the Down D-Pad button to one of many Deck’s again buttons. This may make utilizing the syringe to heal up considerably simpler. It is nonetheless a bit bizarre taking part in this utilizing a controller, nothing will beat taking part in first-person shooters on a keyboard + mouse, but it surely’s positively do-able.

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Usually, I might contemplate the sport playable on the Steam Deck. If taking part in solo, 40 FPS would be the candy spot, whereas taking part in on increased difficulties with buddies may have a 30 FPS cap for stability. All of that is accomplished within the lowest settings for the reason that sport remains to be very power-hungry. That is additionally a kind of video games the place I did get pleasure from taking part in with no framerate cap, and it felt fairly easy more often than not, however for stability functions, a 30 or 40 cap is the way in which to go.

Accessibility

The sport does have a selected accessibility tab, which covers completely different color-blind modes and toggles for subtitles, display shake, and digicam bobbing. We are able to additionally toggle crossplay, completely different components of the UI, crouching and aiming down sights, inverted controls, and audio sliders. We are able to additionally rebind controls in-game.

It would not assist 16:10 resolutions, but it surely has strong controller and cloud save assist. There are HDR settings, and it does acknowledge the OLED display! The sport will be performed offline, however it might not carry over progress.

Conclusion

Killing Ground 3 is bloody, attractive, and a lot enjoyable to play. The gunplay feels impactful and tight, with fewer limitations for the weapons you need to use. The traditional Killing Ground gameplay nonetheless holds up even at the moment, and the up to date visuals and dismemberment system make every shot depend. Whereas it may be a grind, I finally love the brand new weapon mod system and the way I can create my very own loadouts of every gun to be what I would like. The character cosmetics and hub are slightly disappointing, however they do not hurt the general expertise.

It is also surprisingly playable on the Steam Deck, which I discovered attention-grabbing. I did not anticipate it to be playable, however disable Lumen and we’ve got a really solid-performing expertise. It is not going to hit 60 FPS, however it will likely be in a position to stick above 40 when taking part in solo and 30 when taking part in with buddies.

Killing Ground 3 is the whole lot I needed it to be, and I can not wait to see what content material will probably be coming subsequent.

Our assessment is predicated on the PC model of this sport.

If you happen to loved this assessment, be sure you try the remainder of the content material on SteamDeckHQ! We’ve all kinds of sport evaluations and information which are certain to assist your gaming expertise. Whether or not you are on the lookout for information, suggestions and tutorials, sport settings and evaluations, or simply need to keep up-to-date on the newest tendencies, we have your again.



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