The League of Legends patch 14.11 preview is lastly right here! It exhibits possible modifications that may discourage gamers from lane-swapping. Try the main points of the LoL patch 14.11 preview right here.
League of Legends patch 14.11 preview
Chris “Riot Auberaun” Roberts, League of Legends Product Lead, revealed the LoL patch 14.11 preview on X.
Lane Swapping Modifications
Turret Fortification harm discount elevated 50% >>> 75%
This alteration will make the tier-one turrets in each the highest and mid lanes tankier within the first jiffy of the sport.
First Turret Gold elevated 150 >>> 300
This incentivizes the ADC-support duo to remain in bot lane the place the towers haven’t any fortification.
Champion Buffs in LoL patch 14.11 preview
Draven
[P] League of Draven:
Base gold per champion kill elevated: 10 >>> 25
Adoration stacks misplaced on loss of life decreased: 75% >>> 50%
Gangplank
Base HP elevated 600 >>> 630
Armor per degree elevated 4.2 >>> 4.7
Gnar
AD per degree elevated 3 >>> 3.2
[Mini-Q] Boomerang Throw AD ratio elevated 115% >>> 125%
Kha’Zix
[Q] Style Their Concern base harm elevated 70/95/120/145/170 >>> 80/105/130/155/180
Lulu
[R] Wild Development buffs:
Knockup length elevated 0.75 >>> 1 second
Cooldown decreased 120/100/80 >>> 100/90/80 seconds
Grasp Yi
HP per degree elevated 100 >>> 105
Armor per degree elevated 4.2 >>> 4.7
AD per degree elevated 2.2 >>> 2.5
Assault Velocity per degree elevated 2.0% >>> 2.5%
Nami
Base AD elevated 51 >>> 54
[W] Ebb and Circulate mana price decreased 70/80/90/100/110 >>> 70/75/80/85/90
[R] Tidal Wave sluggish elevated 50/60/70% >>> 70% flat
Nasus
AD per degree elevated 3.5 >>> 4
[E] Spirit Fireplace buffs:
Mana price decreased 70/85/100/115/130 >>> 60/70/80/90/100
Goal’s Armor discount elevated 25/30/35/40/45% >>> 30/35/40/45/50%
Pantheon
[Hold-Q] Comet Spear added AP ratio 0% >>> 50% (additionally elements into [R] Grand Starfall spear throw harm)
[W] Defend Vault harm modified 60/100/140/180/220 (+100% AP) bodily harm >>> 5/5.5/6/6.5/7% (+0.4% per 100 bHP) (+1.5% per 100 AP) goal’s HP bodily harm (50-200 flat towards monsters)
[Empowered-E] Aegis Assault now grants 5/11.5/18/24.5/30 (+2.5% bHP) Armor and Magic Resistance for 4 seconds
Singed
[Q] Poison Path AP ratio per tick elevated 10% >>> 10.625% (40% >>> 42.5% per second)
[R] Madness Potion cooldown decreased 120/110/100 >>> 100 flat seconds
Smolder
Base AD 57 >>> 60
[P] Dragon Apply [Q] Tremendous Scorcher Breath magic harm Crucial Strike Probability ratio of Dragon Apply stacks elevated 12% >>> 30% (most Dragon Apply stacks ratio elevated 52% >>> 70%)
[Q] Tremendous Scorcher Breath buffs:
Mana price adjusted 23/26/29/32/35 >>> 25 flat
Bodily harm Crucial Strike Probability ratio elevated 50% >>> 75%
Champion Nerfs in LoL patch 14.11 preview
Camille
[Q] Precision Protocol bonus Transfer Velocity decreased 30/35/40/45/50% >>> 25/30/35/40/45%
[R] The Hextech Ultimatum base harm decreased 20/30/40 >>> 5/10/15
Hwei
[QQ] Devastating Fireplace goal’s max HP ratio decreased 4/5/6/7/8% >>> 3/4/5/6/7%
[QE] Molten Fissure harm per tick AP ratio decreased 6.25% >>> 5% (25% >>> 20% per second)
Irelia
HP per degree decreased 124 >>> 115
Jinx
AD per degree decreased 3.15 >>> 2.9
Karthus
[Q] Lay Waste base harm decreased 45/65/85/105/125 >>> 43/62/81/100/119
Mordekaiser
[P] Darkness Rise changes:
Base harm decreased 5-15.2 (based mostly on ranges 1-18) >>> 5 flat
Monster harm per second elevated 28-165 >>> 40-200 (based mostly on ranges 1-18)
[Q] Obliterate harm adjusted 5-139 (based mostly on ranges 1-18, skewed late) (+75/95/115/135/155) (+70% AP) >>> 0-45 (based mostly on ranges 9-18, linear) (+80/110/140/170/200) (+70% AP)
Taliyah
[Q] Threaded Volley base harm per hit decreased 60/78/96/114/132 >>> 56/74.5/93/111.5/130 (subsequent hits nonetheless 40% harm, 156/202.8/249.6/296.4/343.2 >>> 145.6/193.7/241.8/289.9/338 full harm)
Champion Changes in LoL patch 14.11 preview
Merchandise and Rune suggestions fixes
Draven – Bloodthirster & Infinity Edge really useful first, Conqueror runepage added
Ok’Sante – Defend Bash really useful over Demolish, Final Stand really useful over Legend: Haste
Sivir – Fleet Footwork runepages added, Sorcery > Inspiration secondary, PTA much less really useful
Smolder – Trinity Drive really useful first
Xayah – Essence Reaver & Infinity Edge really useful first, shifting Kraken Slayer off
Yasuo/Yone – Fleet Footwork really useful
Ornn
[P] Residing Forge modifications:
All Legendary objects (sans Tear and Assist Objects, Mejai’s, and Wardstone) can now be upgraded. Masterwork objects presently now not have distinctive names.
Masterwork objects grant a principally fastened 1000 gold worth quantity of stats break up principally evenly. HP turns into much less worthwhile when paired with different stats.
The merchandise which will get upgraded continues to be the primary Legendary slotted in your stock.
Caitlyn
Assault Velocity ratio elevated 0.568 >>> 0.594
[W] Yordle Snap Lure [P] Headshot harm enhance bAD ratio decreased 40/50/60/70/80% >>> 40% flat
[R] Ace within the Gap bAD ratio decreased 170% >>> 150%
Ok’Sante
[Q] Ntofo Strikes mana price decreased 28/26/24/22/20 >>> 20 flat
[W] Path Maker nerfs:
Most cost time decreased 1.5 >>> 1 second
Injury discount decreased 40-65% (based mostly on ranges 1-18) >>> 30% flat
[R-W] All Out Bonus harm discount adjusted 57.35-75% (based mostly on ranges 6-18) >>> 60% flat
[R] All Out therapeutic from harm elevated 10/15/20% >>> 15/20/25%
System Buffs
Take up Life
Heal per unit killed elevated 2-17 >>> 2-20 (based mostly on ranges 1-18)
Minimize Down
HP threshold decreased 60% >>> 50%
Essence Reaver
Value decreased 3200 >>> 3100
Immortal Shieldbow
Lifeline defend elevated 320-530 (based mostly on ranges 11-18) >>> 320-720 (based mostly on ranges 8-18)
Statikk Shiv
AD elevated 50 >>> 55
Assault Velocity elevated 40% >>> 45%
Transfer Velocity added 0% >>> 7%
Electrospark harm elevated 90 >>> 120
Value decreased 2900 >>> 2800 gold
Construct path modified Scout’s Slingshot + Hearthbound Axe + 700 gold >>> Scout’s Slingshot + Rectrix + 1000 gold
System Nerfs
Collector
Lethality decreased 15 >>> 12
Infinity Edge
Bonus Crucial Strike Injury decreased 50% >>> 40%
League of Legends patch 14.11 is scheduled to go reside on Might 30, 2024.