TL;DR / Signal-up (Alpha for Android):
I miss staying up for Hearthstone Worlds / Gwent Masters / LoR Seasonals. The tight reads, low RNG, actual prep. So I constructed Foundry, a mobile-first aggressive CCG, and created a 20-minute defined present match to carry that event vibe again.
Android-relevant stuff (fast):
Portrait-first gameplay (one-hand pleasant). Low-RNG, high-skill: win on planning and sequencing, not slot-machine turns. Mid-game store (“Ruins”): purchase one-time Relics or long-term Schematics. No have to fill your deck with tech playing cards. Discover the First Galactic Empire's Sectors: each recreation of Foundry performs out in a different way 3-in-1 Heroes: talents change by Period (lane), so positioning is a talent. As soon as-per-game Disaster guess: high-risk, high-reward thoughts video games. No pay-to-win: earn the whole assortment totally free, solely cosmetics monetized
The present match highlights Intuits (data & positioning) vs Students (engine worth & hand buffs). I’d love suggestions from Android gamers on: readability on telephones, portrait UX, and whether or not the “board + hand” scoring is obvious on first watch. We're planning on onboarding the subsequent group of playtesters in a couple of weeks – playtesters will get unique rewards, so join at the moment!
submitted by /u/artemis_m_oswald [comments]
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