Overmorrow, the debut launch from solo developer PixelManta, manages to be philosophically fascinating, is evocatively written, visually distinct, and lovingly crafted. But, the notion of re-playing it – which you’ll successfully must do by design – is a tall order, and therein lies the unlucky drawback with this in any other case commendable maiden indie effort.
After we reported on Overmorrow’s central mechanic of a participant’s save knowledge being deleted after 30 in-game days, the remark part was abuzz with dialogue over the deserves of such recreation design. A participant’s time is treasured, and holding a sword of Damocles over save knowledge is likely one of the most provocative selections a developer could make.
Overmorrow units you on a seemingly abandoned island with 30 days to uncover its secrets and techniques earlier than all progress resets. You achieve elemental magic spells that manipulate the atmosphere and are important to puzzle-solving and development. However spells might be deployed in a really restricted amount every day and may solely be restored after an evening’s relaxation at a campfire.
Every passing day brings you nearer to the upcoming doom of Overmorrow, a save-wipe that serves as a metaphor for the fleetingness of life itself. Ephemeral themes abound within the recreation’s evocative writing, imbuing it with a way of Memento mori. To make sure, there’s magnificence in Overmorrow’s message and inspirations. With a novel, triangular mosaic artwork fashion, nothing else fairly appears to be like prefer it. As every day passes, headstones seem in a scenic graveyard that immediate us to replicate on those that lie beneath. However the onerous reality is that such a recreation lives or dies on its gameplay fundamentals, and there are core points right here.
Chief amongst them is that the launch Model 1.0.0 of the sport accommodates a bug that stops the marketing campaign from being accomplished. The developer is conscious of the problem and a patch is on the best way. Although we weren’t capable of full the story because of this, we’ve seen the lion’s share and have spent loads of time with it to type a transparent opinion. We spent as much as 4 hours on every of our playthroughs attempting to see every little thing, however the recreation might be tackled in round one to 2 hours if you understand what you’re doing.
Time loops function in video games like The Legend of Zelda: Majora’s Masks, Outer Wilds, and Minit, with every necessitating, in several methods, the administration of your actions inside a set time. Widespread to those acclaimed titles is the danger of squandering time and dropping progress whereas retaining data gained from earlier loops. In such video games, a stable basis is crucial.
Whereas Overmorrow attracts heavy inspiration from these mechanics, its unguided exploration suffers from flawed design selections that necessitate a trial-and-error method to fixing its many riddles. There are finite alternatives to truly clear up its usually cryptic puzzles and loads of alternatives for unfair deaths or unintentional inputs.
The percentages of beating the sport on an preliminary playthrough unguided are nil. Aside from a quick linear part initially to familiarise you with utilizing magic, there’s little clarification of goals or signposting of hints. A number of early boundaries to progress are under no circumstances clearly indicated, and we found the options largely by probability. You’re free from the onset to discover the island and discover magic crystals that improve your every day allotment of spells, that are enacted by holding down the shoulder button and urgent both ‘A’, ‘B’, ‘Y’, or ‘X’. Overmorrow doesn’t at all times clearly specify which button every elemental magic is tethered to, which created an excessive amount of pointless preliminary confusion for us.
It doesn’t assist that the sport’s summary artwork fashion usually makes it troublesome to discern which elemental magic to deploy in a given scenario, usually resulting in a mistaken expenditure of sources and a poorly utilised day. In consequence, an preliminary sense of discovery quickly gave approach to immersion-breaking frustration that detracted from the general expertise.
There have been additionally quite a few cases the place we questioned whether or not one thing was a bug or a intentionally designed ingredient. Navigating via the sport’s toxic mushroom forest, for one, is meant to kill you, however we have been capable of brute-force our method via by exploiting pockets throughout the map, which didn’t look like an meant or elegant approach to proceed.
As soon as we collected all our base elemental magic and developed a clearer understanding of what the sport anticipated of us, we have been capable of hit the bottom operating and rapidly opened up new areas of the island, in addition to puzzle-laden dungeons and hidden areas. Overmorrow is at its finest when you’ll be able to uncover with out an excessive amount of second-guessing or friction. It is designed for a number of playthroughs, with the preliminary run being one in all discovery and a failure to race the clock, and subsequent runs made simpler with retained data. However such design is premised on the notion of gameplay being compelling sufficient so that you can need to do all of it once more. Overmorrow assumes an excessive amount of of you.
Whereas we acquired deeper down the rabbit gap on our second playthrough, the novelty of crisscrossing its world and re-solving its puzzles light and have become laborious. Save-wiping could also be a compelling thematic and metaphorical machine, however in gameplay phrases, it got here to really feel like an extreme setback, significantly given the sport’s broader lack of steering.
In Overmorrow’s second half, transient bodily contact with obstacles like black holes, jellyfish, or falling into lava after making the improper management enter over a slim dungeon path prices you a complete day. Theoretically, one might nonetheless have a couple of days to go earlier than the save-wipe and never have adequate shares of magic found to even end the sport, which is an actual drag. There’s no timer on in-game days, which final till you come back to the campfire along with your magic depleted, or when you succumb to taking harm from a number of the aforementioned threats.
Overmorrow’s soundtrack was composed by Canadian singer-songwriter Jim Guthrie, who labored on the acclaimed Superbrothers: Sword & Sworcery EP. His music definitely builds on the ambiance of the sport’s numerous environments, although you possibly can count on to listen to the identical tune on loop when you’re caught with a specific puzzle. The sport’s sound design is usually a little uneven at instances, although, significantly within the mushroom forest space the place a discordant melody can abruptly minimize out and in relying on the place you stroll, which felt unrefined.
Although the body price didn’t usually perceptibly chug, we did expertise at the very least one crash and two bugs that necessitated a reboot: one concerned the participant character clipping right into a wall and being caught there, whereas in one other part the map fully disappeared, and we have been left wandering throughout a nondescript blue display. Yikes.
Conclusion
Overmorrow has its share of satisfying eureka moments and is a compelling idea. Whereas there’s a real purity of intent behind its improvement, it might profit significantly from extra fine-tuning and playtesting. If its quite a few bugs and points are finally ironed out, and quality-of-life enhancements added, it might certainly be a journey price taking for gamers all for its premise – however be ready for moments of frustration alongside the best way.