Hello everybody! 👋
I’m a recreation designer engaged on Mighty Wars primarily based in NY, a turn-based collectible card recreation impressed by Hearthstone and Mighty Occasion. I’d love to listen to your ideas on the pre-fight display screen UI design (screenshot connected).
What I’d like suggestions on:
Readability: Are the cardboard particulars and stats clear at a look? Structure: Does the association really feel intuitive or cluttered? General Design: Does the model match a aggressive card recreation theme?
Your solutions and suggestions would imply loads and can assist us create a greater expertise for gamers. Be at liberty to share any concepts or modifications you’d wish to see!
Thanks upfront!
submitted by /u/MightyWars [comments]
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