Compulsion Video games would not appear to limit itself in relation to the varieties of video games it makes, and South of Midnight is definitely no exception. Whereas the sport’s premise is considerably widespread nowadays, being a third-person Motion Journey with Souls-like fight, the setting could not be extra distinctive: set within the deep US South, full with nods to its tradition and historical past.
Not like many video games on this style, the fight is not the primary focus of South of Midnight. In a short time, you will notice that telling a story is what the sport is all about, and the gameplay parts merely exist to serve that half.
The story begins with Hazel, our protagonist, and her mom getting ready to evacuate from a hurricane. Sadly, earlier than they accomplish that, their house is washed away by flood waters, carrying Hazel’s mom with it. Thus begins the journey, with Hazel following the river downstream to seek out her mom, encountering a wierd solid of characters, exploring the tradition and historical past of the American South, and discovering that she has supernatural powers as a “Weaver”, somebody who can heal wounds of the previous.
The themes of the sport largely middle across the Hoodoo folks faith. Certainly, your predominant enemies within the sport are often known as “haints,” a time period used within the American Deep South to confer with ghosts. Hazel makes use of her skills to combat ghosts of the previous and heal previous wounds. These function a sub-story alongside the primary plot of discovering your misplaced mom. You’ll study in regards to the previous, together with Hazel’s and her mom’s, with the occasions previously enjoying out in “ghostly” kind. The occasions are typically not constructive ones, provided that the entire purpose of the sport is to heal previous trauma. The stable voice performing and themes the sport tackles round slavery, relationships, and society function fascinating facet plots that assist construct up the sport’s total ambiance.
The draw back is that the tactic wherein you “heal” these traumas is slightly on the repetitive facet, beating a wave of enemies, enjoying out a scene, beating one other wave, enjoying out a scene; that is just about the gameplay loop.

As for the fight, whereas South of Midnight is impressed by Souls-like fight, counting on timing to dodge assaults and solely having the ability to maintain a couple of hits earlier than loss of life, it’s far more forgiving than most video games within the style. Every battle space has a therapeutic level that permits you to heal as soon as, and defeating enemies will grant you a small portion of well being every.
Sadly, I discovered the fight considerably missing in South of Midnight. It feels much less Soul-like and extra Soul-lite. Sure, it has the dodge-then-hit mechanics of a Souls-like, which is enjoyable while you time it nicely and get an ideal dodge, however it misses out on any capacity to parry assaults or block. The sport airs an excessive amount of on the straightforward facet to current a lot satisfaction for defeating enemies, that means they merely really feel like an impediment to delay the story.
Whereas Hazel is extremely maneuverable and acrobatic within the platforming sections of the sport (as I’ll get into subsequent), the fight feels far more grounded and static. Given the sport’s motion mechanics, there might have been much more room for faster-paced and extra exhilarating fight.

The enemies themselves additionally aren’t notably fascinating. You are largely preventing the identical foes repeatedly, with little selection. By hour 3, you will have met 3 totally different enemies, and by this level, you are approaching the sport’s midway level. Even with out the range, every enemy behaves uniquely and has their assaults to get used to, so there may be some saving grace there.
I can perceive now why the sport has accessibility choices to skip all fight, as a result of it serves little objective apart from to delay the story and supply a slight change of tempo from operating and leaping.
I additionally discovered the digital camera fairly awkward in fight. The sport has a “lock-on” mechanic to repair the digital camera to an enemy, however I usually discovered myself struggling to get the digital camera to face the place I needed it to, together with out of fight. There are alternatives to disable any kind of digital camera motion determined by the sport, and also you may wish to look into that when you discover it irritating.

Talking of Operating and Leaping, the platforming is fairly stable in South of Midnight, in comparison with the fight. That is simply as nicely as a result of a lot of the sport is spent doing it, probably extra so than fight. Hazel can double-jump and wallrun, and she or he makes use of her supernatural skills to grapple ethereal threads within the sky so she will traverse the swamp (as you do) and glide by summoning a ghostly glider.
At this level, you possibly can most likely see why I used to be dissatisfied that the sport’s fight is 90% on the bottom and merely entails dodging and counter-attacking your enemies.
I did have a few points with the grappling. The sport likes you to have your grapple level on the display to just accept the grapple enter, however typically that is simpler mentioned than completed when mid-air, and as talked about within the fight part, the sport’s digital camera can have a thoughts of its personal by default. The platforming additionally will get repetitive after a short while, because it’s largely the identical maneuvers you’re doing, and it may be a very good stable Quarter-hour of platforming in some circumstances.

Lastly, there’s the presentation of the sport. The Cease-Movement impact of the sport positively divided opinions earlier than the sport’s launch, and I’ve to say, it was one of many first issues I disabled once I began enjoying. Sadly, the cutscenes should have it enabled, for no matter purpose, however the gameplay itself can have the impact disabled. I really feel like this wasn’t completed brilliantly, and in some circumstances, it simply makes it appear to be your sport is operating at a low framerate. The graphics usually are splendidly good, although.
Music additionally performs an enormous half in South of Midnight, and whereas the music itself is fairly good and matches in with the setting, I query the use in sure locations. In a reasonably tense a part of the sport, the sport chooses to play a somewhat stress-free piece of jazz music, which did not match the vibe that I felt from the sport in any respect at that cut-off date. Nevertheless, the precise soundtrack itself is nice.
South of Midnight – Steam Deck Efficiency
South of Midnight runs fairly nicely on the Steam Deck. The sport defaults to 1280×800 as a decision, and has good controller assist.
Sadly, we should purpose for a 30 FPS goal it doesn’t matter what settings we select. The Steam Deck simply is not able to something increased. We set all of the settings to low besides Textures, which we set to Medium, after which upped the TAAU high quality from Balanced to High quality, which provides us a decent-looking sport. We additionally use the in-game body limiter to restrict the sport to 30 FPS.


The efficiency holds up nicely. It is best to count on a steady 30 FPS for many of the sport. I skilled drops to 27 or 28 FPS in a few fight areas, however it wasn’t an enormous challenge.
There’s an setting midway by means of the sport that utterly tanks the efficiency, dropping it beneath 20 FPS in fight. There is not a lot we will do about it; even the bottom settings do not maintain 30 FPS, so that you simply want to smile and bear it for this portion of the sport, which is simply about 10-Quarter-hour lengthy.



The facility draw varies vastly relying in your space. Some areas, notably interiors, will dangle round 10W, however areas with dense foliage and water could cause the draw to go as much as 19W, and temperatures are round 60 °C in quiet areas, going as much as 70 °C in busy areas. Anticipate about 3-3.5 hours of battery life on a Steam Deck OLED and round 2-2.5 Hours on a Steam Deck LCD.
Accessibility:
South of Midnight has plenty of accessibility choices. For colorblind customers, you possibly can change the colours of virtually all of the UI parts you select. Textual content dimension could be elevated, and the scale of particular person HUD parts could be elevated. There are alternatives to assist with movement illness, like disabling digital camera shake. You too can disable the sport’s cease movement impact and skip any fight and boss encounters in order for you the platforming, story, and nothing else.
The sport does characteristic a big spider-like creature, and there’s no arachnophobia mode, so simply bear that in thoughts. It would not seem too usually, although.
Conclusion:
South of Midnight is a sport of two halves. The platforming and story facets maintain up fairly nicely, being, for essentially the most half, fascinating and interesting. Sadly, the fight looks like one thing the builders felt they needed to put in however did not actually wish to. I am unsure how the sport would have felt with out fight, however it’s a disgrace that this portion of the sport feels fairly weak.
Steam Deck efficiency is totally inside the realms of being playable. We’re caught at 30 FPS, however the sport feels good to play, and also you should not fear about shopping for South of Midnight to play in your Steam Deck.
Our overview is predicated on the PC model of this sport.
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