“Whereas we’re fairly happy together with your thieving prowess and the way a lot you might be having fun with the sport,” say Thick as Thieves builders OtherSide Leisure, “we additionally know that there’s continued room for enchancment and we intend to maintain serving that up.”
Following a primary patch that added an FOV slider, an choice to disable movement blur, and some different helpful settings tweaks, a second replace has been promised “someday in the course of subsequent week.” And whereas it does embody stuff I am all in favor of, like the power to rebind your keys—important in a stealth sport, rebinding the keys is the very first thing everybody does in Thief: The Darkish Mission—there is a gaping gap the place some variation on “timers to be made adjustable or non-compulsory” ought to be.
Thick as Thieves is a basic vent-crawler you possibly can play solo or in co-op, infiltrating buildings to get loot and get out. Every mission has an total time restrict, normally 45 or half-hour, however that is not the actual downside. As quickly as you tick off any of the targets in your checklist of targets for a given map—even when it is simply stealing one in every of a three-item set, or a secondary goal like “gather X quantity of loot” simply triggered by unintentionally selecting up one too many valuables—an eight-minute countdown begins.
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If the countdown ends earlier than you discover the magic exit door that randomly spawns in the meanwhile the countdown begins, you fail the mission. And in the event you do not full the opposite two steps of that three-step job first, you will should do the entire thing once more in your subsequent journey. It is infuriating to study the laborious method that, irrespective of how effectively you play earlier than that second, you may be screwed over by a very tough exit location after all of the laborious work you set in. And since Thick as Thieves started life as a multiplayer sport, in fact there is no mid-mission saving.
Thick as Thieves is making the mission timer seen, no less than. Beforehand, whereas the eight-minute countdown confirmed up on the high of the display, the longer one was invisible till it was almost over. Now, it’s going to be there everytime you press tab to open the map.
Which is an effective change. It is simply not the change that’ll carry me again, and it has me apprehensive that the annoying eight-minute timer—and the best way objects should be stolen once more in the event that they had been a part of an incomplete three-item goal you possibly can solely seize throughout these eight minutes—is one thing the builders take into account important to the design, moderately than one thing we should always be capable of regulate just like the FOV.





