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Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Evaluate (Swap eShop)

April 20, 2026
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Captured on Nintendo Swap (Docked)

Typically a recreation is so good it creates its personal style. Whether or not you name it a survivorslike, bullet heaven, or one thing else fully, Vampire Survivors just about invented a complete roguelite subgenre. So, when your recreation creates an entire new style, the place do you go subsequent? Playing cards, after all.

Vampire Crawlers is the newest recreation from the Vampire Survivors studio, Poncle. The best trick that has been hiding in plain sight is that Vampire Crawlers isn’t a sequel. It’s not a derivative both. Vampire Crawlers is an adaptation. It interprets the survival sensation to a deckbuilder rather well, twisting acquainted tenets into a brand new creation, and it’s largely structurally sound, even when it generally buckles underneath its personal weight.

Vampire Crawlers is all about combos. Like conventional deckbuilders, you might have a pool of mana, and every card prices mana to play. Nonetheless, the order you play playing cards issues significantly. In case you play playing cards in ascending mana price order, you’ll get a combo, multiplying the injury, Armor, or different results you achieve from the subsequent card performed within the combo. For example, if you happen to play the Whip (prices zero mana), then play Garlic (prices one mana), Garlic will deal double its traditional injury.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 2 of 5
Captured on Nintendo Swap (Docked)

That’s not the one mixture mechanic, although. Evolutions are additionally right here, permitting you to mix your playing cards into extra highly effective ones. Most of those formulation are precisely as they had been in Vampire Survivors. If your approach round these weapons, you’ll be proper at dwelling combining weapons right here.

My go-to shortly grew to become NO FUTURE, an explosive bouncing machine created by combining the Runetracer and Armor. It’s very highly effective, scales rather well with the Duplication Ring, and might be the explanation for the photosensitivity warning that shows whenever you launch the sport.

If there’s something to complain about concerning fight, it’s that it’s a little bit onerous to strategise. New playing cards are gained by leveling up, very similar to how you’ll obtain weapons and gear in Survivors. Nonetheless, whenever you degree up, there’s no approach to take a look at your deck to see which mana price card you could possibly use extra playing cards of to spice up your combo, or create attainable evolutions. You achieve extra management over these degree ups as you purchase upgrades within the recreation, akin to the power to skip rewards or banish sure playing cards from the reward prospects, however it will be good to put plans a little bit extra rigorously and with extra information.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 3 of 5
Captured on Nintendo Swap (Handheld/Undocked)

Sure person interface components generally is a little powerful to handle in fights, too. It borrows the very useful intention system, permitting you to see how a lot injury and protect the enemies might be wanting to make use of. Nonetheless, it’s onerous to inform how shut enemies are to demise. In case you hover over a card, you get to see a preview of how a lot injury it’s going to do to every enemy, and people numbers might be pink if it’s going to take one out. However due to not having max well being numbers, it’s onerous to know if you ought to be extra aggressive to take out enemies or construct up Armor on sure turns. And like Vampire Survivors, when you get a robust sufficient construct, you don’t really want to consider the numbers. You simply kill every part.

The place Vampire Crawlers actually lets its fight sing is its lack of limitations. There are playing cards to extend your mana and let you draw playing cards. That is the best deckbuilder I’ve performed to primarily create an limitless flip. Although there are some mechanics constructed to curb these infinites, you possibly can proceed pushing your luck to maintain the numbers going up ceaselessly. There’s no restrict on the quantity of playing cards you possibly can have in your hand without delay. There’s no mana cap. The one factor limiting you is getting the precise playing cards to make your construct work.

It wouldn’t be a recreation within the Vampire Survivors collection and not using a ton of unlocks. New playing cards, characters, and different gameplay modifiers are unlocked as you play, and when you could finally discover the character and playing cards you flip in direction of everytime you get the choice, the fixed drip of latest issues made it at all times really feel like I had at the very least one new solution to clean up my subsequent run.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 4 of 5
Captured on Nintendo Swap (Handheld/Undocked)

You’ll be able to even modify playing cards in actually distinctive methods. In a single run, I created a Whip that costed -1 mana, which means I had a decrease ground to begin combos on, and I acquired 1 mana only for enjoying it. Oh, and it stole cash from each foe it killed.

Nonetheless, underneath the load of all this content material and depth, some cracks begin to present. I had a frequent visible bug the place, regardless of all enemies being defeated, one or two stay on display. It was straightforward to maneuver previous within the dungeon, however may make issues a little bit complicated for a second.

The worst bug I confronted was after defeating a boss encounter, however the encounter didn’t finish. I had to make use of a way to summon one other enemy simply to defeat it and finish the encounter; if I didn’t have the means to do this, I might have needed to reset the run (which was going rather well!). I’m undecided if these points are Swap 2-specific (I performed the Swap 1 model on a Swap 2, though Poncle has since revealed a local Swap 2 model), however I’m crossing my fingers they’re finally mounted regardless.

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Review - Screenshot 5 of 5
Captured on Nintendo Swap (Handheld/Undocked)

Talking of Swap 2-specific, Vampire Crawlers actually sings, particularly in handheld mode. With how busy the display can get with varied results and the way crowded your hand can get, the touchscreen is a godsend. You’ll be able to faucet just about every part on the display to see what’s going on with it, and get definitions for sure stats. The playing cards in your hand may also be rearranged utilizing this which feels nice. It’s a dream “I’ve a half hour lunchbreak to play a run” roguelite.

Conclusion

In case you’re going to create a deckbuilder out of Vampire Survivors, I feel Vampire Crawlers is just about precisely the end result you’d hope for – minus some bugs. It combines all the weapons and power-ups from the primary recreation with intelligent fusions and twists on conventional deckbuilding tentpoles.

Even issues which are annoying — not with the ability to verify your deck when choosing improve and, onerous to trace injury numbers — really feel like quirks of the franchise. It scratches my mind in a well-recognized approach, and the euphoric feeling of making a damaged construct nonetheless feels nice.



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Tags: CrawlerseShopReviewSurvivorsSwitchTurboVampireWildcard
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