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Massive Stroll Evaluate + Steam Deck Efficiency

August 3, 2026
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Massive Stroll was supplied by Panic for assessment. Thanks!

There have been many alternative co-op video games that I’ve performed, and numerous them are extraordinarily enjoyable. Nevertheless, it has been some time since I’ve seen one which not solely intrigued me, however challenged me in additional methods than one. That’s what made me so excited after I first noticed Massive Stroll. Not solely did it seem like the puzzles required true communication and teamwork, nevertheless it additionally appeared like there was no handholding, which requires numerous technique in planning. Narrative plate, I can confidently say that it’s fairly presumably among the finest co-op video games I’ve ever performed.

Massive Stroll is an easy recreation in its premise, however that simplicity turns into complicated as quickly as we see what we’re up in opposition to. You’re operating round on a large island, going to completely different places to finish puzzles. There’s no quick journey and no handholding; it’s a must to use your wit, reminiscence, and brains to work with pals and determine the key behind finishing the puzzles. Some could appear straightforward, some will likely be difficult, however nearly all of them will likely be enjoyable.

The sport is designed from the bottom up for co-op, so you will want no less than one different individual to play. And it is smart as quickly as you begin seeing the puzzles themselves. Every one requires some type of coordination and planning, whether or not it is making hand gestures, having to vocalize instructions, or stacking on prime of one another. Nevertheless, regardless of how completely different every puzzle is, all of them have one factor in frequent: you will want competent companions.

The range and strategic pondering are what elevated the expertise previous different co-op video games. It gave me an analogous feeling to Portal 2’s co-op once we go to fully new chambers that added in a brand new component, whether or not or not it’s goo or mild bridges. As an alternative of only a new component right here or there, every puzzle in Massive Stroll felt like a totally new problem. We may go from one puzzle the place we have now to direct somebody with a blindfold via when an impediment course, to a different puzzle the place we have now to give you a technique to coordinate which mild to activate via three folks, to a different the place one individual has to sit down in a chair and might’t hear, and the opposite others have to determine why there are six microphones behind them.

BigWalkPC 1

A few of these positively required some trial and error, however all of them felt rewarding to finish. With each being so wildly completely different, we had been skilled to assume outdoors the field and experiment. I’ve performed numerous puzzle video games the place there could also be 80 puzzles, and they’re all cut up into 10 and have a selected theme to them with a well-known base mechanic. Whereas the mechanics in Massive Stroll are essentially unchanged, each puzzle makes use of them in several methods, whereas pushing our crucial pondering and problem-solving to the restrict. And on the finish of the day, the enjoyment of seeing the confetti come down when finishing it all the time provides me a way of satisfaction.

I additionally wanna reward the sound design and voice communication techniques put in place. It’s extraordinarily cool to stroll via completely different landscapes and have our voices change with the proximity chat relying on the world we’re in. If we’re in a tunnel, there is perhaps a little bit of an echo, or if we’re behind the door, our voices is perhaps muffled. It is a recreation the place utilizing the voice chat is crucial to the expertise, and attempting to go round that via Discord or different calls defeats the aim of what makes the teamwork so important.

The construction of the sport can also be fairly fascinating. You’ll be able to play with two, three, or 4 or extra folks, which is an possibility you select as quickly as you boot up and host the sport. Relying on which possibility you select, the puzzles will change to be suitable with that variety of folks. There are some puzzles that may change themselves to require extra folks to finish them relying on the choices you select. For instance, there was a puzzle the place we had to make use of hand gestures to create a sample, and within the 4+ mode, it required one individual to make the gesture, one individual to relay the message, and one individual to put the sample within the appropriate order. Nevertheless, when selecting the two-player mode, a random window will seem in between the primary and final participant to chop out the intermediary. And sure, even when you begin a recreation with 4 folks, you’ll be able to boot into that very same save with the two-player possibility, and the puzzles will change.

Big Walk

Finishing puzzles provides us these gourds, and we have now to take these gourds to one in all 4 towers. With every tower needing 5 gourds, we have now to put those we have now within the tower, then transfer on to the subsequent one. As soon as all 5 are in there, you’ll get a key, which might increase the island and unlock shortcuts to get round faster.

This results in what I’d think about the weakest a part of Massive Stroll: exploration. I do know it’s in the secret; you’re going on a protracted stroll, nevertheless it was additionally a giant drain. I’ll admit, it was very satisfying to make use of the map and determine the place we had been and the place we would have liked to go through the use of the landmarks and monitoring our place. Nevertheless, other than that, it simply wasn’t as gratifying.

One of many issues I really like in regards to the recreation is the dearth of handholding and problem for its puzzles, which often provide little to no clues about the right way to full them. That very same life like problem is why I dislike the exploration. Getting misplaced from the pack with no strong plan can fully waste all people’s time. It may be catastrophic, and when you don’t plan accordingly, it might actually disrupt the stream of the sport.

That type of planning is crucial, as a result of we are able to solely carry one factor in our palms at a time. So, when you’re going to stay to a gaggle that splits up, it’s crucial that one in all you every has a walkie-talkie to coordinate. You can additionally shoot up a flare on the tower once you attain it to sign the opposite folks, which does the job and we are able to see it from fairly far, however there are numerous methods to search out one another when you get misplaced.

BigWalkPC 7

The problem is the period of time it takes to really discover one another. We stroll fairly sluggish, which implies that if there’s an issue and we’re notified, we’re going to need to stroll again to the place the opposite individual is to regroup. A few of this is perhaps absolved when you have the best instruments, however that also means the one who is misplaced or the individuals who want to search out the misplaced individual must make the trek. Both that or you would meet within the center, however this nonetheless means all people goes to be strolling for a while.

This occurred in our expertise enjoying as properly. We had a plan to separate into two groups of two: one workforce would deal with a puzzle, whereas the opposite would carry the gourd again to the tower. Nevertheless, one individual obtained misplaced, they usually didn’t have another solution to contact the opposite individual. Regardless of that, they didn’t have a plan to satisfy on the tower, so the individual with the gourd obtained to the tower and waited for the opposite individual to point out up, however they didn’t. So, he continued the plan and got here to the puzzle that we had been at. 5 minutes after he arrived, a flare shot up on the tower. We tried to sign to the individual with a lightweight to point out the place we had been, however he by no means arrived. This led him to stroll round for about 20 minutes to strive discovering us, and regardless that we despatched somebody out to search out and produce him, they couldn’t as a result of he was searching for us as properly.

A number of the points may be prevented, like having a a lot bigger group to scale back the time spent going forwards and backwards, nevertheless it’s all the time going to end in somebody or some group strolling throughout the island. It’s doable that if the island wasn’t nearly fully devoid of coloration, not counting the puzzles, it might be a extra gratifying stroll, however that’s not the case. There are nonetheless some lovely websites to see right here and there, however they’re few and much between. Nearly all of the island will likely be strolling via bushes and bushes, or getting caught on rocks once you attempt to leap over them and impeding progress.

BigWalkPC 3

That uneven steadiness between the period of time we spend in fascinating puzzles and the quantity of boring journey time makes it really feel like there aren’t sufficient puzzles to go round. Even the Shortcuts can take a while to get locations; with a sluggish prepare and tunnels that take chunk of time to run via, you’ll be able to simply take slightly too lengthy to get round. Granted, there are some puzzles which might be very shut to one another, however add in the potential for getting misplaced, and it turns into extra of a problem. This additionally extends to once you boot the sport once more, since your place to begin will all the time be the identical. We are able to unlock shortcuts to get again to the place we had been slightly faster, nevertheless it does require some backtracking that would take a while when you aren’t certain the place you’re going.

It’s slightly bizarre to assume that the Massive Stroll is among the causes I dislike the sport. I really like the puzzles, and the problem and lack of handholding, however that additionally contributes to the downtime between the puzzles that I didn’t like. There are some good viewing spots and Dan’s areas the place we are able to unlock new music to play via a radio we are able to take, however once we can solely carry one merchandise every, that treasured area is best used for a walkie-talkie, map, or perhaps a megaphone. A cautious plan that everybody follows received’t be subjected to this problem, and I do love the cautious planning it takes and the sensation when everybody follows it, however even when everybody falls right into a tee, there’s nonetheless numerous strolling round that may really feel fairly draining.

Massive Stroll – Steam Deck Efficiency

Forward of its launch, Massive Stroll was given the Steam Deck Verified badge, although I’d say that is one other one the place the badge may be deceptive. The sport is playable on the Deck, nevertheless it wants some modifications to the default graphical configuration to run properly.

The default settings hold the sport on Prime quality with 100% decision scaling. The sport seems to be good like this, however as quickly as we’re strolling via Forest areas with a number of shadows, the framerate will drop beneath 30 FPS. It’s comparatively high quality when standing nonetheless, however the drops generally is a bit obnoxious, particularly as extra of your folks be a part of.

So, I’ve three configurations for enjoying Massive Stroll on the Deck: one which focuses on greater high quality with shadows, and the opposite two give attention to greater body fee with decrease high quality and fewer shadows.

(All framerate comparability testing was carried out strolling the identical path on the similar time of day for a similar time period. The framerate was uncapped and captured utilizing the identical Steam Deck).

The Checks

I really like Massive Stroll, nevertheless it felt like there was all the time some compromise on the Steam Deck. We may play at Excessive with nice Shadows, however the framerate would drop with extra noticeable stuttering. Whereas bringing it right down to Medium mounted the stuttering and introduced up the framerate, a few of the shadows had been gone, and the world may look slightly ugly. Nevertheless, the variations between the standard settings and framerates had been quick and drastic:

BigWalkQualityComp

Low vs Medium vs Excessive settings

We do have a render decision scale that we are able to transfer as properly, and whereas it might assist, it did not remove the problems. I hoped sticking to Excessive settings with 80% render decision can be doable, however I felt these huge stutters when strolling round and some areas the place the framerate would nonetheless dip beneath 30 FPS. On prime of that, a decrease rendering scale on Excessive would make these shadows flicker lots.

BigWalkHigh100vs80

So, this led me to make some powerful selections, however I’m finally proud of the outcomes.

Really helpful

This was a troublesome one to decide on, however I finally went with decrease high quality and a better framerate as my desire. By setting the graphical high quality to Medium and bringing down the render decision to 80%, we are able to get a reasonably secure 40 FPS all through. There’s some apparent pop-in when strolling round in the course of the day, and a few of the shadows are gone, however we are able to get a smoother framerate that’s finally extra secure than attempting to play on Excessive with the identical 80% render decision.

BigWalkHigh80vsMed80

So, whereas the sacrifices are obvious, the steadiness and smoother gameplay make up for it. The world nonetheless seems to be fairly good, particularly in the best lighting, and with the shadows being gone, there was no additional flickering that felt overwhelming from the decrease rendering scale.

Extremely Efficiency

Should you actually need to push efficiency, then you’ll be able to carry the standard settings to Low, whereas holding the rendering scale at 100%. Much more shadows will disappear, and the world will not look nice, however the framerate improve is huge. So large that we are able to comfortably play 90% of the sport at 60 FPS. There are nonetheless some spots that may drop, particularly when you’re on prime of a tower and looking out round or on the Gondola, however it’ll persist with 60 when strolling round and through puzzles. It is the smoothest expertise we are able to get for certain.

BigWalkUltraPerf

High quality

Now, if you wish to push the standard to Excessive and play at 30 FPS, you’ll be able to, however anticipate some drops and compromises to the rendering scale. You will have to carry it right down to 70% for a extra strong 30 FPS, however when you do not just like the blurriness, 80% will do the job. It is not the best solution to play, and I disliked the drops and stutters, nevertheless it positively makes the world look higher, and I like that.

BigWalkHigh70

Conclusion

Massive Stroll is an unimaginable recreation that actually hooked me in from the start. Every of the puzzles feels distinctive from one another and requires communication and planning, and finishing each felt so satisfying. The world itself is slightly on the tasteless facet, and there’s a lot of strolling that may get boring, particularly in the direction of the top the place he must travel to search out the puzzles that you could be not have accomplished. Nonetheless, that doesn’t change simply how wonderful the experiences are and the way nice it feels to work collectively on this means.

Whereas it does want some compromises on the Steam Deck, it might run and work properly. The microphone on the Deck is detected, and we are able to simply converse immediately into the machine, so I think about it very playable.

Our assessment is predicated on the PC model of this recreation.

Should you loved this assessment, you should definitely try the remainder of the content material on SteamDeckHQ! We’ve got all kinds of recreation opinions and information which might be certain to assist your gaming expertise. Whether or not you are searching for information, suggestions and tutorials, recreation settings and opinions, or simply need to keep up-to-date on the most recent developments, we have got your again.



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