Manor Lords has obtained its first main patch in model 0.7.972, with developer Slavic Magic making much more adjustments than had been current within the beta model of the replace.
Revealed on Steam, the patch contains the myriad options out there to these testing the brand new model such because the addressing of clogged Buying and selling Posts, weak archers, overly excessive ale consumption, disappearing crops, and extra.
A brand new main characteristic referred to as King’s Tax has additionally been added, which in the end rewards good employees and punishes poor ones.
Slavic Magic has utilized many extra stability adjustments with the complete patch too, utilizing the testing interval to effective tune totally different mechanics. Armor variations, a refreshed Giant Granary, a brand new patron saint, and extra had been additionally added. The complete patch notes can be found under.
Gamers ought to “start a brand new save to take pleasure in all of the fixes and adjustments”, Slavic Magic beneficial, and requested gamers to take away any mods earlier than doing so to make sure a clean gameplay expertise.
Manor Lords arrived in Early Entry type on April 26, 2024 and proved an instantaneous Steam hit, promoting a couple of million copies in a day and hitting the best ever concurrent participant depend for a metropolis builder. It continued to develop too, with Slavic Magic saying Manor Lords had offered two million copies after three weeks.
Manor Lords Model 0.7.972 Patch Notes
Main Adjustments
The King’s Tax (or Annual Royal Tax, title undecided)
The tax is collected yearly from all gamers (foremost participant and AI) and goes to the liege. It’s calculated per inhabitants, serving as a counterbalance for gamers hoarding enormous wealth regardless of non-optimized economies.Presently, gamers can incur debt with out consequence. Sooner or later, failure to pay will lead to shedding the king’s favor and ultimately dealing with the king’s military as enemies.
International/Native Commerce Swap for Buying and selling Posts
Gamers can now swap commerce to “native solely” within the buying and selling submit for every kind of excellent, permitting them to alternate items between their very own areas whereas ignoring free retailers.Two buying and selling posts (one in every area) are nonetheless required to make this perform work. Employed merchants will prioritize touring to the placement with the most effective costs to start commerce, doubtlessly together with areas owned by different Lords.The transport distance issue is diminished to make it extra predictable for gamers the place merchants will go (to the place with the most effective value).Regional wealth remains to be required to alternate items between areas with a buying and selling submit to keep up areas as impartial financial items, simulating a extra practical financial system.
Gameplay and Steadiness
Useful resource Administration and Agricultural Changes
Meals Consumption: Folks now choose a random meals useful resource as a substitute of consuming meals in a selected order.Crop Fertility: Fertility is now not drained after crop development reaches 100%, making early harvest micromanagement much less mandatory. Yield should still improve over 100% development if max yield is just not reached.Yield Cap: will now by no means improve previous 100% development to keep away from confusion about exceeding 100%. Even when fertility reaches 0%, there’ll nonetheless be a small attainable yield.Harvesting Effectivity: When harvesting, crops are straight added to the sector stock as a substitute of the villager stock to scale back bottlenecks from harvesting stroll instances, particularly for giant fields.Oxen Prioritization: Prioritized oxen plowing over transporting assets to the granary and warehouse to scale back oxen strolling backwards and forwards from the plowed discipline each time new assets can be found for transport.Plowing Shed: Plowing shed now provides 2 livestock employee slots.Meals Distribution: Meals-producing residential plots now not replenish on their produce earlier than sharing with {the marketplace}.Sawpit Log Storage: Elevated sawpit log space for storing to five.
Financial and Commerce Developments
Baron Area Claims: Lowered the speed of the Baron claiming areas and adjusted it to raised replicate sport settings.Employee Camp Improve: Eliminated the employee camp improve meant for colony areas; it will likely be re-added when correctly applied.Commerce Route Institution: When establishing a commerce route, retailers now not all spawn on the nearest commerce level however are distributed to circle between varied commerce factors.Archer Harm: Archer injury elevated from 4 to 13.Commerce Logistics Growth: The “Commerce Logistics” growth department now lowers the price of new commerce routes by 50% as a substitute of clamping it at 25.Commerce Route Prices: Elevated the bottom price of opening a commerce route from 12 to twenty (earlier than the great worth multiplier). Reverted the price of opening new commerce routes to linear scaling.Market Oversupply: When the market is oversupplied, gamers can nonetheless export items at a cheaper price. The value multiplier for oversupplied items is now 0.75x for oversupplied and 0.5x for critically oversupplied.Market Oversupply Price: The speed at which the market turns into oversupplied now not is dependent upon the worth of products, making certain equal charges for all good sorts.Higher Offers Growth: The “Higher Offers” growth department reduces the overseas import tariff by 50% as a substitute of eradicating it utterly.International Market Provide: Tuned international market provide to rebalance itself quicker, aiming for a more in-depth to one-year cycle if not buying and selling.
High quality of Life and Infrastructure
Ale Consumption: Lowered ale consumption by 75% (roughly 1/3 per household monthly).Constructing Placement: Made constructing placement steepness limits harsher to stop buying and selling posts and church buildings from trying awkward on sharp slopes.Soldier Approval Issue: Troopers now not set off the “unburied our bodies” approval issue when corpses are of their proximity.Hitching Submit: Hitching submit is free once more to scale back the possibilities of gamers getting caught with out an ox, hitching submit, or the power to order an ox.Sheep Breeding: Capped sheep breeding to a most of 1 new lamb each 10 days.Water Fetching: Villagers are actually solely allowed to fetch water from the effectively nearest to their dwelling, besides in case of a hearth.Most Yield per Plant: Elevated the utmost yield per plant from 2 to 4 (Searching Grounds coverage nonetheless reduces it by half).Plant Yield Price: Plant yield charge diminished by half to encourage early harvest solely in emergency mode.Militia Squad Restrict: The militia squad restrict is now 6, no matter whether or not the participant has a retinue or mercenaries. This shall be linked to a rank system sooner or later.Fertility Regeneration: Doubled the fertility regeneration charge impact on fallow fields and from fertilization.Plant Development Price: Adjusted crop development to match crop rotation (to hit 100% at harvest as usually as it might probably on auto).Tree Development Price: Slowed down tree development charge by round 30% to boost forest administration influence.Buying and selling Submit Staff: Elevated the carrying capability of on-foot buying and selling submit employees from 1 to five.Royal Tax Calculation: Royal tax is now calculated as follows: No tax for the primary 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years.Granary and Storehouse Employee Slots: Adjusted Granary and Storehouse Employee Slots: unified to three households for degree 1 and 6 households for degree 2.
Minor Fixes
Commerce and Market Changes
Mindfulness System: Utilized the “mindfulness” system to free retailers to scale back clumps and site visitors jams.Commerce Location: Moved the placement of trades additional off the map to make sure area for all commerce wagons, even when the buying and selling submit is positioned on the map edge.Dealer Transactions: Allowed merchants to make transactions with out coming into the shed if the buying and selling submit is clogged, so long as they’re throughout the normal constructing bounds.Market Logistics: Improved market logistics effectivity and optimization.Market Provide Reset: Reset market provide on loading previous saves (from builds 0.7.954-0.7.956) resulting from mismatched international market provide inventory values.Market Stall Staff: Capped the variety of employees supplying a single market stall to 2 to scale back market clogs with the elevated market provide frequency. The variety of stalls is now diminished again to the variety of households divided by 5, with a minimal of 1 to make sure performance in cities with fewer than 5 households.Market Provide Optimization: Additional optimized market provide capabilities for smoother late-game city efficiency.Buying and selling Submit Thumbnail: Added the lacking buying and selling submit constructing thumbnail.Buying and selling Submit Value Vary: Buying and selling posts now show a value vary for imports, indicating whether or not they should buy from different areas or overseas commerce sources.
Optimization and Efficiency
Default AA: Modified default AA below DX11 to TAA.Spatialization Replace: Added a spatialization replace name for recruits teleported dwelling when rallied to make sure correct collision calculations.Observe Mode Optimization: Up to date “is near digital camera” worth in observe mode to stop optimization of animations or sound results for characters close to the digital camera.Firefighting Habits: Made firefighting villagers ignore anti-clogging conduct at slim pathfinding factors.Pathfinding Updates: Minor unit in-town pathfinding updates.Destructible System: Swapped the previous UE4 destructible system for a brand new UE5-friendly chaos-based particles system at the moment used for chopped firewood cutter logs.AA/Upscaler Choice: Tweaked default AA/upscaler choice throughout first-time launch for particular GPUs (e.g., RTX correctly defaulting to DLSS).Pathfinding Thread: Added one other pathfinding thread for dealing with a number of end-game cities.Harvest Prediction Optimization: Optimized harvest prediction and fertility adjustments to scale back stutter.Log Show: Restricted the log show to retailer solely the final 100 entries to enhance UI optimization.Idle Activity Optimization: Optimized the perform for locating mates to do idle duties like conversations.Door Opening Animations: Optimized door opening animations.
Consumer Interface and Accessibility
Mourning Interval UI: The residential panel now has a “mourning interval left” UI factor that shows the variety of days of mourning till the burgage plot can carry in additional members of the family.Mourning Icon: Added mourning icon to the constructing floater.Save Restrictions: Disabled the power to fast save through the sport over/victory cinematic. Disabled guide save after being defeated and added a tooltip explaining why saves are disabled. Disabled fast save and autosave if the sport was misplaced.King’s Tax Price Multiplier: Added king’s tax charge multiplier to the sport setup settings.Victory Digicam: After persevering with the sport after a victory, the digital camera returns to the participant’s foremost area as a substitute of levitating over the map edge.Forex Icon: Unified the foreign money icon within the mercenary firm panel to make clear cost with the treasury, not regional wealth.Lodging for Homeless: Added an lodging name for homeless individuals after a hearth, making certain they’re shortly re-assigned to out there burgage plots.Household Listing UI: Aligned “office/reassign” buttons vertically within the household listing resulting from most households having a couple of member.Font Repair: Fastened previous fonts getting used within the household entry widgets.Fertility Overlay: Made fertility overlay colours and colorblind symbols extra correct with the odds displayed within the discipline’s constructing panel.Constructing Panel UI: Tweaked constructing panel header buttons/toggles to enhance readability and distinguish buttons from toggles.Market Stalls: Set “Permit market stalls” to ON by default for all workplaces and artisan workshops to help new gamers in organising stalls with out confusion.Popup Queue: To keep away from popups like “royal tax improve” from interrupting go to mode, they’re now queued and triggered after the participant returns from go to mode, after round 1-2 seconds.Transaction Popup: When buying and selling between areas, the transaction popup will now show over each commerce buildings, relying on which is nearer to the digital camera.Area Borders: Area borders will present below the cursor even when the digital camera is low, clarifying the place area territory ends.Area Calculation for UI: Tuned how “present area” is calculated for the UI to make it extra comfy to construct on the sting between two player-owned areas.
Crash Fixes
Fastened a crash when doing a sequence of livestock import, export, and import as a result of “dwelling” wasn’t cleared correctly throughout export, and the identical animal was reimported.Fastened a uncommon crash if a handcart fails to spawn, possible if the buying and selling submit was constructed in order that a part of it crosses the map edge.Fastened crash on startup if OpenXr SDK is put in.Fastened a crash when deleting a constructing if there are pathfinding obstacles being verified (as an illustration, quickly after loading a sport).Fastened the participant having the ability to reassign a household to a different Area, which may crash the sport.
Bug Fixes
Gameplay Mechanics
Fastened victory standing not resetting after beginning a brand new sport, resulting in a sport over display not showing if the participant misplaced/gained a number of video games with out turning the sport off.Fastened crops dying within the winter as a substitute of truly growing yield by absorbing vitamins from the snow as meant for winter crops.Fastened oxen typically “ghost plowing” a discipline when they’re ready for his or her information.Fastened plow and ox typically misaligned on 12x sport pace.Fastened farm employees not accounting for oxen plowing the farms in some conditions, resulting in a variety of pointless collisions on the sector.Fastened crop rotation unplowing the fields.Fastened disbanded mercenary group turning into instantly out there once more after save/load cycle.Fastened the buying and selling submit export transactions not shifting regional wealth between the areas appropriately if owned by the identical lord.Fastened paused taverns fulfilling the leisure requirement.Fastened try for unending fires if a hearth was triggered after the constructing was already on fireplace.Fastened livestock typically being unaccommodated after order although there may be secure or pasture area resulting from being transferred to the area twice (as soon as when shopping for and as soon as when livestock service provider brings it to the constructing).Fastened livestock merchants traded between on-map areas, probably typically paying twice as a result of the possession altering perform was referred to as each on pickup of livestock and on dropoff.Fastened the sport getting caught on the sport abstract display infinitely after profitable or shedding the sport.Fastened “none” individuals populating the city after a raid typically who simply stand round ready without end and probably crash the sport whereas reloading.Fastened the employed merchants going to commerce factors although the commerce route for the traded good is just not opened but.Fastened the farm employees shifting to move duties early although there may be nonetheless loads of crops to reap.Fastened predicted yield not exhibiting appropriately within the discipline constructing panel.Fastened individuals not resetting rotation after dismounting.Fastened farming oxen not respecting work space limits.Fastened bandit camps respawning on loading as a result of “lastBanditCampSpawnedDay” did not save correctly.Fastened villagers not organising market stalls to promote their dwelling produce like greens if they’re unassigned.Fastened granary employees stealing ale from the tavern.Fastened livestock exports getting interrupted by sheep herd conduct.Fastened livestock dealer job not triggering an import process when shopping for livestock from one other area.
Visible and Interface Fixes
Fastened the blurry desktop icon.Fastened the save/load menu header not translating after altering the language.Fastened the entrance lighting not being seen within the retinue editor if bounced mild approximation is turned to low or off.Fastened floating suggestions textual content spawning through the cinematic mode.Fastened autosave triggering through the cinematic mode.Fastened the gilded aventail hounskull helmet showing blurry within the retinue editor.Fastened the forest masks not drawing.Fastened the unsuitable yarn basket carrying animation.Fastened the unsuitable apple basket carry animation.
Financial and Useful resource Administration
Fastened “storage full” triggering for unsuitable buildings typically (for instance, sawpit having 1/1 logs).Fastened try for oxen bringing too many logs to the sawpit and crossing the storage restrict.Fastened free retailers typically obtained caught if a buying and selling submit was constructed so near the sting {that a} portion of it was outdoors of any area bounds.Fastened horse wagon rotations getting a bit too wonky on slopes.Fastened a bug the place a unit may now not transfer resulting from being without end caught in “ready for pathfinding to complete” if one other unit with a decrease squadID obtained utterly destroyed.Fastened merchants not importing from on-map areas although the worth is healthier than shopping for from commerce factors.Fastened farm employees & farm oxen stealing planks from fields that are getting “fenced up.”Fastened “homeless” drawback banner not disappearing after upgrading homeless camp to a employee camp.Fastened animals not getting faraway from secure area / pasture area after demise.Fastened animal corpses not disappearing over time.Fastened a grimy repair for households shifting into houses however not registering appropriately and never displaying within the UI, resulting in a “secret” household residing in one of many burgage plots. The reason being nonetheless unknown and being investigated.Fastened wealth getting transferred when doing barter.Fastened bartering merchants at all times return 1 merchandise whatever the barter worth and carrying capability.Fastened bartering merchants packing an excessive amount of stuff of their origin area when barter worth is greater than 1x.Fastened buying and selling submit exports not continuing with transactions as soon as the dealer reaches the vacation spot.Fastened a number of markets typically distributing a number of situations of the identical good kind to a plot, as an illustration, a single plot would “eat” 2 leather-based, leaving homes on the outskirts without end undersupplied.Fastened crop rotation to fallow inflicting farmers to reap itemID_0, which was invisible within the UI and stopped provide dumps from being cleared as a result of they had been by no means thought of as absolutely empty.Fastened farmers getting caught in pickup-putdown handcart loop when a number of farms are used.Fastened pointless harvest information recalculations triggering within the winters.Fastened a bug with buying and selling between areas the place throughout promoting objects the unsuitable area would pay for the transaction.Fastened free retailers not making use of the overseas import tariff when promoting their items to buying and selling posts if one other area was exporting the traded good for a cheaper price.Fastened commerce wagons typically touring with empty stock.Fastened merchants doing “main trades” even with out a longtime commerce route.Fastened employees ignoring storage filter settings.Fastened the “present yr” at all times incrementing in January, whatever the month the sport was began in, additionally resulting in the tax being calculated inconsistently [fix for new saves only].Fastened market provide percentages not displaying appropriately as a result of it nonetheless accounted for uninhabited houses.Fastened a bug with employees not organising market stalls if there are lower than 5 households within the settlement.Fastened squad icons disappearing/flickering when disbanding sure squads.Fastened export value exhibiting although commerce is locked as a result of there is not any commerce route established and no interregional commerce out there.Fastened overseas market provide incrementing as a substitute of decrementing when off-map commerce was being performed by buying and selling submit employees.Fastened disband/take away squad typically affecting unsuitable squads if a number of squads are chosen when urgent “disband” or “take away”.Fastened “Not sufficient funds for import” warning displaying although there may be sufficient.Fastened apiaries leaving invisible objects in provide dumps after demolition.
Cosmetics Updates and Fixes
New Additions and Visible Upgrades
Added a brand new patron saint banner graphics: St Maurice.Added a carried lifeless physique visualization.New upgraded retinue helmet variation: Pointy bascinet.New upgraded retinue physique variation: Coat of plates.New upgraded retinue helmet variation: Hounskull bascinet with a gilded cowl.New militia helmet variation – banded bascinet with a mail aventail.Reworked LV2 granary mannequin with correct animated doorways.Added new 6 “quick” assault animations to scale back animation repetitiveness throughout fight.Added new “inch ahead” battle locomotion animations which ought to drastically scale back the bizarre “wiggling” impact when teams push one another.Woman go to mode: When you choose the inexperienced woman portrait, the go to mode character ought to now be feminine.
Animation and Mannequin Changes
Fight animation clear up.Made particles piles align to floor slope.Fastened the throw torch animation ending abruptly.Elevated location precision for animals standing within the stables.Fastened the praying animation.Adjusted the two-handed weapon default idle pose to present it a extra pure stance.Improved the precision for snapping terraforming meshes (like mines or sawpits) to floor.Made leaf clumps smaller and disabled the parallax mapping because it induced distortions and wasn’t very seen anyway.Tuned discipline grime UV wiggle to make these enormous vegetable gardens gamers had been making much less wavy.
Fixes and Changes
Fastened the armor clipping by the leg of the upgraded retinue puffy sleeve upon physique variation.Fastened some mail armor variants clipping with helmets on T3 militia items (militia mail will get their very own distinctive variations quickly).Fastened the unsuitable door orientation for LV2 cottage variation B (with a planked gable).Fastened the TAB constructing floater residential information not exhibiting in 0.7.969.Fastened a possible bug when a household assigned to a smithy is unassigned whereas a member of the family is rallied, and the perform that unequips their smithing aprons could, by mistake, unequip their physique armor or/and helmet.Fastened participant military UI not getting up to date after squad array adjustments due to non-player commanded items getting eliminated.Fastened recruit distribution typically assigning new militia recruits to an invalid unit
Ryan Dinsdale is an IGN freelance reporter. He’ll discuss The Witcher all day.